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Galerie d'art Offres d'emploi - Hochelaga maisonneuve qc

Dernière mise à jour : il y a 2 jours
Technical Art Director

Technical Art Director

2k GamesMontreal, QC
Voir plusDernière mise à jour : il y a 12 jours
Senior Art Director

Senior Art Director

Ogilvy Health CanadaMontreal, QC
Voir plusDernière mise à jour : il y a 12 jours
Directeur artistique associé / Associate Art Director

Directeur artistique associé / Associate Art Director

NetEase GamesMontreal, QC
Temps plein
Voir plusDernière mise à jour : il y a 2 jours
Inspecteur ou inspectrice en Ponts et ouvrage d'art

Inspecteur ou inspectrice en Ponts et ouvrage d'art

Norda SteloMontréal, Québec, .CA
none
Quick Apply
Voir plusDernière mise à jour : il y a 12 jours
Level Artist

Level Artist

Eidos Interactive CorporationMontreal, QC
Voir plusDernière mise à jour : il y a 12 jours
Senior Digital Art Director

Senior Digital Art Director

Evolving WebMontreal, QC, CA
Temps plein
Quick Apply
Voir plusDernière mise à jour : il y a 12 jours
Ingénieur en transport - Ponts et ouvrages d'art - Hybride

Ingénieur en transport - Ponts et ouvrages d'art - Hybride

TEHORAMontreal, QC, CA
Temps plein
Quick Apply
Voir plusDernière mise à jour : il y a 12 jours
Art Director

Art Director

Epic GamesMontreal, QC
Voir plusDernière mise à jour : il y a 12 jours
Senior Art Director

Senior Art Director

Ogilvy & MatherMontreal, QC
Voir plusDernière mise à jour : il y a 12 jours
[D&D PC-Console ] Directeur(trice) artistique technique- Technical art director

[D&D PC-Console ] Directeur(trice) artistique technique- Technical art director

Vivendi UniversalMontreal, QC
Voir plusDernière mise à jour : il y a 12 jours
Directeur •trice Technique Art / Technical Director Art

Directeur •trice Technique Art / Technical Director Art

Haven Interactive StudiosMontreal, QC
Voir plusDernière mise à jour : il y a 12 jours
Enseignante, enseignant en art dramatique au primaire et secondaire

Enseignante, enseignant en art dramatique au primaire et secondaire

Centre de services scolaire Marguerite-BourgeoysMontreal, QC, CA
Voir plusDernière mise à jour : il y a 4 jours
Technical Art Director

Technical Art Director

Cloud ChamberMontreal, QC
Voir plusDernière mise à jour : il y a 12 jours
Associate Art Director

Associate Art Director

UbisoftMontreal, QC
Voir plusDernière mise à jour : il y a 12 jours
Principal Concept Artist for Principal Concept Artist for Honor of Kings : World

Principal Concept Artist for Principal Concept Artist for Honor of Kings : World

Tencent Music Entertainment GroupMontreal, QC
Voir plusDernière mise à jour : il y a 12 jours
Artiste technique sénior / Senior Technical Artist

Artiste technique sénior / Senior Technical Artist

Gearbox SoftwareMontreal, QC
Voir plusDernière mise à jour : il y a 12 jours
Technical Artist (Terrain & Biomes) / Artiste Technique (Terrain & Biomes)

Technical Artist (Terrain & Biomes) / Artiste Technique (Terrain & Biomes)

KRAFTON Montréal StudioMontreal, QC
Voir plusDernière mise à jour : il y a 12 jours
Art Director

Art Director

Rodeo FXMontreal, QC
Voir plusDernière mise à jour : il y a 12 jours
Technical Art Director - Frostbite

Technical Art Director - Frostbite

Electronic Arts IncMontreal, QC
114050 CAD– 171750 CAD par an
Voir plusDernière mise à jour : il y a 12 jours
Art Director - 3D Specialist

Art Director - 3D Specialist

AstucemediaMontreal, QC
Voir plusDernière mise à jour : il y a 12 jours
Technical Art Director

Technical Art Director

2k GamesMontreal, QC
Il y a 12 jours
Description de poste

Cloud Chamber is looking for a Technical Art Director to join our team and take ownership over the technical side of visual development for BioShock 4. Acting as the bridge between artists and engineers, you and your team will collaborate with all art disciplines to streamline processes and workflows, create tools for artists, and work within UE5 to achieve maximum efficiency and quality of visual targets. Collectively, you make the impossible happen, turning creative dreams into technical realities.

As a leader at Cloud Chamber we ask for you to be courageous and kind, to have uncompromising ethics and unwavering integrity. Our goal is for you to model the behavior and qualities we like to see in our employees. We encourage you to champion high standards, push for progress, embrace change, and challenge the status quo. Above all else, we want you to foster a positive, proactive, and agile work environment that encourages innovation and collaboration.

Job Details :

  • Collaborate closely with the Art and Technical Directors to strategize technical needs for the project, building a solid plan for developing content authoring techniques.
  • Act as a representative on studio wide technical topics.
  • Help define technological initiatives and participate in their architecture, planning, development and review.
  • Act as the primary point of contact for Technical Art issues, proactively resolving problems and addressing roadblocks.
  • Continuously monitor project progress, providing updates to production and stakeholders, adjusting priorities as needed.
  • Define performance budget guidelines for art teams.
  • Manage a team of technical artists tobuild tools and shaders, create and refine workflows, and design systems for artists; operating within the limit of the game engine to meet or maximize visual specs.
  • Mentor your team; help them improve their skills and grow their careers.
  • Review and provide constructive feedback, ensuring work meets quality standards and project requirements.
  • Maximize your team's output by identifying and removing technical and process barriers.
  • Proactively identify opportunities and risks to improve the work of the team, the quality of the project and studio knowledge, and technologies as a whole.
  • Establish best practices and standards within the team to drive productivity, quality, and excellence.
  • Provide tactical support to ensure that your team is consistently tackling issues, communicating needs and opportunities, and constantly evolving best practices.
  • Ensure effective contributions from our Co-Development partners; ensure they are part of the team.
  • Collaborate with production and scheduling teams to define realistic timelines and manage project priorities.
  • Build and nurture strong relationships with other disciplines within the Studio, utilizing their expertise when appropriate.
  • Collaborate with cross-functional teams to identify opportunities for improvement and optimize processes.
  • Stay up to date with technology and industry trends to continually drive innovation.
  • Foster a positive, proactive, and agile work environment that encourages innovation and collaboration.

Skills, Experience and Qualifications :

  • Bachelor's degree in Art, Digital Art, Computer Science or related discipline.
  • 9+ years of experience working in Art, Engineering, or Technical Art roles, with consistent increasing complexity.
  • 3+ years of leadership or management experience.
  • Deep knowledge and experience developing technical art solutions for AAA games in Unreal Engine.
  • Experience shipping multiple AAA Unreal Engine console and PC games.
  • Proven leadership skills and a willingness to take initiative to communicate, coordinate, and negotiate between different disciplines with kindness and respect.
  • Ability to communicate clearly and effectively with a high degree of detail with peers, partners, and different cultural groups across multiple disciplines with an added ability to clearly express technical material with non-technical audiences.
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
  • Understanding of risk management principles and demonstrated ability to put them into practice.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • Customer-service mindset to enable and support our success while setting clear boundaries of responsibility.
  • Able to respond elegantly to difficult creative changes, often late in the process.
  • Able to discuss, support, and advocate for your opinions while being receptive to differing viewpoints.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • A positive force multiplier with a great team-player attitude.
  • Ability to work independently and efficiently under reasonable deadlines.
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
  • Excellent organizational and written communication skills.
  • Work ethic focused on dynamism and collaboration.
  • Uncompromising ethics and unwavering integrity.
  • Willingness to maintain the values of Cloud Chamber.
  • We are Cloud Chamber : a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.

    We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

    We're currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

    If all of this sounds as exciting to you as it is to us we'd love to meet you. Join us in creating worlds that move people.

    Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com email accounts.

    LI-Hybrid