Senior Lighting Technical Artist

Cloudchamberstudios
Montreal, QC, Canada
$24-$45 an hour (estimated)
Full-time
We are sorry. The job offer you are looking for is no longer available.

Cloud Chamber is looking for a Senior Technical Artist to work collaboratively with a team of artists and engineers to develop and support our lighting team.

You will use your deep skills to develop best-practices and workflow automation, and support the production of consistently stylized visuals within a physically based render environment that will make the world of BioShock shine.

Job Details :

  • Work with the lighting team to create lighting standards, best-practices, and workflows within the Unreal engine that scale to production.
  • Contribute to a positive, proactive, and agile work environment that encourages innovation and collaboration.
  • Evaluate performance and help optimize lighting across the entire game.
  • Develop Blueprints or scripts to help link gameplay and lighting with user-friendly workflows.
  • Work with the lighting team to automate their workflows and stay within performance guidelines.
  • Work with the Cinematic, VFX, and Material teams to optimize performance and visual fidelity in real-time scenes.
  • Implement dynamic lighting and atmospheric systems to meet visual and gameplay needs.
  • Communicate with a geographically-distributed team using real-time tools as well as through multimedia documentation.
  • Research and share new techniques and technologies related to PBR lighting and shading with the goal of continuous development and improvement.
  • Receive and apply constructive feedback as part of our iterative process effectively while maintaining a positive attitude.
  • Work closely with other groups within the studio to achieve cohesive and visually stunning results.
  • Maintain the values of Cloud Chamber.

Skills, Experience and Qualifications :

  • 5+ years of experience in 3D AAA games as a technical artist.
  • Experience as a Senior Technical Artist on one AAA title.
  • Bachelor’s Degree, or equivalent work experience.
  • Demonstrated experience working with modern FPS engines and modern art pipelines.
  • Must be comfortable taking on responsibility for the development of complex lighting solutions and workflows.
  • Working knowledge of Lumen and Blueprint.
  • Experience developing high quality lighting under runtime constraints.
  • Deep understanding of lighting, color-spaces, HDR, color-theory and PBR.
  • Skilled with industry standard game-dev tools (Perforce, Visual Studio, JIRA, etc.).
  • Experience with console development is a plus.
  • Experience working with a team of artists towards a common goal.
  • Excellent communication, interpersonal, organizational, and time management skills.
  • Ability to respond elegantly to difficult creative changes, often late in the process.
  • Ability to problem-solve and prioritize issues while developing a production pipeline.
  • Ability to discuss, support, and advocate for your opinions while being receptive to differing viewpoints.
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
  • Ability to perform multiple tasks, set priorities, and creatively solve challenging problems.
  • Uncompromising ethics and unwavering integrity.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • A positive force multiplier with a great team-player attitude.
  • Willingness to uphold the values of Cloud Chamber.

We are Cloud Chamber : a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

If all of this sounds as exciting to you as it is to us we’d love to meet you! Join us in creating worlds that move people.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews.

When emailing prospective employees we only use 2K.com email accounts.

LI-Hybrid

J-18808-Ljbffr

8 days ago
Related jobs
Promoted
People Can Fly Studio
Canada

Ability to work with artists, designers, and programmers to work through artistic and technical challenges. Working with the Tech/Engine department to fix technical lighting issues. Creating compelling lighting that set up mood, tells story, and makes coherent world. Assistance for level designers w...

Promoted
2K
Montreal, Quebec

Cloud Chamber is looking for a Senior Technical Artist to work collaboratively with a team of artists and engineers to develop and support our lighting team. Experience as a Senior Technical Artist on one AAA title. Work with the lighting team to create lighting standards, best-practices, and workfl...

Promoted
Gameloft
Montreal, Quebec

D&D - PC Console] Artiste Technique Sénior - Senior Technical Artist. Rejoignez notre équipe talentueuse et embarquez dans une aventure ludique inédite! Nous sommes à la recherche d'un(e) Artiste technique senior passionné(e) qui apportera ses compétences à notre projet Dungeons & Dragons PC/Console...

Promoted
Moment Factory
Montreal, Quebec

This dynamic team blends artistic creativity with technical expertise to create real-time visual content, bridging art and technology. Your mission is to provide support to artistic teams in the complex tasks and technical aspects of content creation. Develop necessary tools for the artistic team (C...

Promoted
2K Games, Inc.
Montreal, Quebec

Cloud Chamber is looking for a brilliant Senior Lighting artist who lives for finding the right mood, and knows how a certain time of day can make that mood tell a story. Collaborate with lighting and technical artists in multiple locations to elevate the composition of game environments. Experience...

Promoted
ACUITY BRANDS LIGHTING, INC.
Brossard, Quebec

Acuity Brands Building Automation Solutions (BAS)Technical Support Senior Analyst in Brossard, Canada. We are presently recruiting for a Building Automation Solutions (BAS) Technical Support Specialist who will work in collaboration with the Technical Support team, Research & Development team, and S...

Promoted
Behaviour Interactive
Montreal, Quebec

Behaviour is seeking a Senior Lighting Artist to join our talented Dead by Daylight team. Work with the technical and art teams to develop the visual style and validate the quality of the lighting;. Be familiar with visual references to respect the project’s artistic direction, and make suggestions ...

Tencent Music Entertainment Group
Montreal, Quebec

Design and implement technical solutions for lighting / special effects related to various in-game environments;. More than 8 years of experience as a Technical Artist in the game industry;. Development and realization of technical solutions for various material aspects;. Assist and resolve technica...

Vivendi Universal
Montreal, Quebec

Join our talented team as we embark on an uncharted gaming adventure! We're on the lookout for a passionate Senior Technical Artist to contribute their skills to our Dungeons & Dragons® PC/console project. Rejoignez notre équipe talentueuse et embarquez dans une aventure ludique inédite! Nous so...

Games Jobs Direct
Montreal, Quebec
Remote

Excellence artistique : Maîtrise de l'éclairage d'une boîte grise et prise de décisions techniques et artistiques en accord avec la direction artistique. Proficiency in lighting a grey box and making technical and artistic decisions that align with Art Direction. Proven experience as a Senior Lighti...