[2026 Canada] Software Engineer, Geometry - Early Career
Vancouver, British Columbia, CanadaEarly CareerID : 5788
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device.We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
As an Early Career Software Engineer on our Geometry team, you will launch your career alongside top engineers working on foundational algorithms for real-time 3D content creation and editing. You will contribute directly to our core geometry engine, solving novel math computational problems to deliver immersive and expressive creative tools to millions of users on the Roblox platform. We are committed to your growth; you will be mentored by industry experts while working on projects designed to help you take ownership and demonstrate your skills on impactful work.
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This role is based in Vancouver, Canada.
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
2026 Canada Software Engineer Geometry Early Career • Vancouver, British Columbia, Canada