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Engineer - Game Engine System
Engineer - Game Engine SystemHuawei Canada • Edmonton, Division No. 11, CA
Engineer - Game Engine System

Engineer - Game Engine System

Huawei Canada • Edmonton, Division No. 11, CA
30+ days ago
Job type
  • Full-time
  • Temporary
Job description

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Huawei Canada has an immediate 12-month contract opening for an Engineer.

About the team :

The Software-Hardware System Optimization Lab continuously improves the power efficiency and performance of smartphone products through software-hardware systems optimization and architecture innovation. We keep tracking the trends of cutting-edge technologies, building the competitive strength of mobile AI, graphics, multimedia, and software architecture for mobile phone products.

About the job :

  • Design, develop, and maintain robust, high-quality plugins for Unreal Engine using C++ to extend core engine functionalities.
  • Integrate external AI and Machine Learning libraries (e.g., CANN) into the engine, creating a seamless workflow for gameplay and character animation teams.
  • Integrate and maintain a wide range of third-party SDKs, including video, audio, networking, and analytics, ensuring stability and performance.
  • Contribute to the extension and optimization of Unreal Engine's core systems to meet the unique demands of our projects.
  • Develop tools and editor extensions within Unreal Editor to streamline workflows and enhance the productivity of designers, artists, and other engineers.
  • Diagnose and resolve complex, system-level bugs and performance bottlenecks, from low-level engine code to high-level integrations.
  • Provide expert-level technical support and documentation for the engine, plugins, and integrated systems to our game development teams.

Job requirements

About the ideal candidate :

  • Expertise in modern C++ and a deep understanding of Unreal Engine's programming paradigms (UObject, delegates, modules, build system).
  • Demonstrable experience integrating external C / C++ libraries into a large codebase.
  • Strong understanding of the internal architecture of Unreal Engine, including its rendering pipeline, task / threading model, and asset management system.
  • Proficient in debugging, profiling, and optimizing code for performance (CPU, GPU, memory) using tools like Unreal Insights, RenderDoc, and platform-specific profilers.
  • Excellent problem-solving skills and the ability to work collaboratively in a multi-disciplinary team.
  • Bachelor's or higher degree in Computer Science, Engineering, or a related field.
  • Familiarity with a scripting language like Python for tooling and automation is a strong plus.
  • Seniority level

    Seniority level

    Entry level

    Employment type

    Employment type

    Full-time

    Job function

    Job function

    Engineering and Information Technology

    Industries

    Telecommunications

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    System Engineer • Edmonton, Division No. 11, CA

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