Ever wanted your work to matter beyond entertainment?
We're building high-fidelity training simulators for heavy
equipment — excavators, cranes, port machinery — and we need Unity
programmers eager to push the engine into serious simulation
territory. 💼What You'll Own? Collaborate with the development team
to design, implement, and maintain core simulation systems — from
vehicle dynamics to environmental interactions Take ownership of
one or more systems (e.g., equipment controls, scoring / metrics,
scenario management), ensuring functionality, performance, and
scalability meet training requirements Develop and integrate
simulation mechanics, UI / UX elements, and instructor tools within
Unity Work alongside physics engineers, 3D artists, and training
designers to ensure seamless integration of assets, behaviors, and
hardware interfaces Debug and optimize code for smooth performance
across multi-display setups, VR deployments, and varying hardware
configurations Integrate external SDKs and hardware APIs (control
interfaces, motion platforms, tracking systems) Stay current with
Unity development trends and simulation best practices,
incorporating improvements into project workflows Contribute to
technical documentation and provide mentorship to junior team
members as the team grows 🚀What You'll Bring to the Table?
Must-Have 3+ years shipping Unity projects (games, simulations, or
interactive applications) Strong C# fundamentals — you've written
systems, not just scripts Experience with Unity's physics system
(and its limitations) Comfort with version control and
collaborative development Bonus Points C++ experience (even
hobbyist level) VR development (any platform) Interest in
engineering, heavy equipment, or "how things work" Shader / graphics
programming Experience integrating external SDKs or hardware 📍
Location Hybrid role based in Montreal, Quebec. Remote candidates
across North America considered for exceptional fits.
Unity Programmer • Montréal, Canada