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Artiste VFX
Artiste VFXSwoon • Canada, CA
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Artiste VFX

Artiste VFX

Swoon • Canada, CA
30+ days ago
Job type
  • Full-time
Job description

Artiste en Effets Visuels (VFX) Contrat : dès que possible jusqu’au 31 mars 2026 (Possibilité de prolongation) Lieu : Ville de Québec (hybride) / Télétravail Collaborer & Innover Travailler en étroite collaboration avec la direction artistique et les équipes multidisciplinaires afin de saisir la vision créative. Accueillir le feedback avec humilité tout en proposant avec confiance des solutions visuelles et techniques audacieuses. Expérimenter de nouveaux outils et processus pour améliorer la qualité et l’efficacité (Niagara, Blueprints, etc.) Créer, S’approprier et Optimiser Concevoir, produire et peaufiner des effets visuels de haute qualité — particules, shaders, textures, matériaux, et plus encore. Intégrer les effets dans Unreal Engine avec précision, en respectant les contraintes de performance et les objectifs de framerate sur console. Gérer votre temps, planifier vos tâches et livrer un travail d’impact avec autonomie et sens des responsabilités. Faire Grandir l’Équipe & Élever le Niveau Partager votre expertise sur les pipelines, Unreal Engine 5, Niagara, Data Tables et Blueprints afin d’aider l’équipe artistique et technique à progresser. Simplifier des concepts techniques complexes pour assurer une communication claire auprès des collaborateurs non techniques. Ce que Vous Apportez 3 à 5 ans d’expérience en VFX dans l’industrie du jeu vidéo. Solide maîtrise d’Unreal Engine 5, incluant Niagara, Blueprints et Data Tables. Expérience pratique avec des outils 3D tels que Houdini (atout majeur), Maya, 3ds Max, Substance, etc. Compréhension approfondie des pipelines 2D / 3D, des principes de Tech-Art et de l’optimisation de performance. Esprit flexible et curieux, excellentes capacités de résolution de problèmes, forte autonomie. Excellentes compétences en communication, en français et en anglais. Compétences Additionnelles Intérêt marqué ou spécialisation en Tech-Art (rigging, éclairage, création d’outils). Expérience en création ou modification de shaders, ou en traitement d’image. Connaissance de langages de programmation (C#, Python, MEL Script, MaxScript, JavaScript) ___________________________________________________________________________________________________ Visual Effects (VFX) Artist Contract : asap until March 31st, 2026 (possibility of extension) Location : Quebec City (hybrid) / Remote Collaborate & Innovate Work closely with Art Direction and multidisciplinary teams to capture the creative vision. Embrace feedback with humility while confidently suggesting bold visual and technical solutions. Experiment with new tools and processes to enhance quality and efficiency (Niagara, Blueprints, etc.). Create, Own, and Optimize Design, build, and polish high-quality visual effects—particles, shaders, textures, materials, and more. Integrate effects into Unreal Engine with precision, ensuring they meet console performance and framerate targets. Manage your time, plan sprints, and deliver high-impact work with autonomy and ownership. Grow the Team & Elevate the Craft Share knowledge on pipelines, Unreal Engine 5, Niagara, Data Tables, and Blueprints to help teammates level up. Break down complex technical concepts into simple explanations for non-technical collaborators. What You Bring 3–5 years of VFX experience in the video game industry. Strong foundation in Unreal Engine 5 , including Niagara, Blueprints, and Data Tables. Hands-on experience with 3D software such as Houdini (major asset), Maya, 3ds Max, Substance, etc. Solid understanding of 2D / 3D pipelines, Tech-Art principles, and performance optimization . A flexible, curious mindset with strong problem-solving abilities and autonomy. Excellent communication skills in English and French . Bonus Skills Specialized interest in Tech-Art (rigging, lighting, tooling). Shader authoring or image processing experience. Programming knowledge (C#, Python, MEL Script, MaxScript, JavaScript).

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Artiste • Canada, CA

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