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Senior Audio Programmer - Dead by Daylight

Senior Audio Programmer - Dead by Daylight

Behaviour InteractiveMontreal, QC,Toronto, ON
30+ days ago
Job description

The role Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses : Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic . Join us and be a part of the future of interactive entertainment!At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Behaviour is looking for a Senior Audio Programmer to fill a new critical role on Dead by Daylight. Dead by Daylight (DbD) is a game as a service (GaaS), and the systems team is part of a larger production that includes other programming teams, game design, art, animation, and other disciplines. As a Senior Audio Programmer, you will play a crucial role in the technical management of the audio pipeline for Dead by Daylight. You will collaborate with the Audio Director and sound designers to achieve the development vision. You will develop new systems, improve existing pipelines, and solve technical issues to elevate the game's audio quality, we use Wwise as our audio solution. In this role you will :

  • Manage the technical aspect of the sound design pipeline for Dead by Daylight in collaboration with the audio director;
  • Collaborate closely with sound designers to help them achieve their medium and long-term development vision;
  • Conduct research and develop new systems that support sound design in the game;
  • Improve current system pipelines related to sound design;
  • Solve problems related to sound design in the game, such as downloading sound banks, sound element leaks, voice usage, and improving performance and memory usage.

What we're looking for :

  • Experience with the entire production cycle for multiple video games, from preproduction to live operations;
  • Comfortable with audio programming in a game;
  • Strong experience with Unreal 5 and Wwise;
  • Proficient with C++;
  • A person passionate about "high quality audio";
  • Ability to adapt to changes and work under pressure while meeting agreed deadlines.
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    Senior Programmer • Montreal, QC,Toronto, ON