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Principal Artist Textures
Principal Artist TexturesUbisoft • Quebec City, Quebec, Canada
Principal Artist Textures

Principal Artist Textures

Ubisoft • Quebec City, Quebec, Canada
30+ days ago
Job type
  • Full-time
Job description

As a Principal Artist Textures at Ubisoft Quebec City you play a key role in defining and delivering the materials and textures vision for an AAA project built on the Anvil engine. You act as the reference for the Materials craft ensuring surface quality visual consistency and performance across the game. You work closely with Art Direction Technical Art Rendering Production and creative teams to support the projects artistic ambition while maintaining a robust and scalable pipeline.

What youll do

  • Define and champion the projects materials and textures vision including PBR standards and visual references
  • Ensure surface consistency and visual fidelity across all Anvil lighting scenarios
  • Create high quality PBR materials and textures using Substance 3D Designer and Painter scans and photogrammetry
  • Build and maintain optimized material systems including variants wear blending and decals
  • Partner with Technical Art and Rendering to optimize shaders memory budgets streaming and GPU cost
  • Perform visual analysis and debugging using Anvil internal tools
  • Structure and evolve the materials and textures pipeline including documentation standards and automation
  • Mentor and support the team providing clear feedback and sharing best practices

Qualifications :

What you bring to the team

  • Strong expertise in game art with a focus on materials and textures for large scale projects
  • Deep understanding of physically based rendering surface storytelling and high fidelity materials
  • Advanced skills with Substance 3D Designer and Painter Photoshop ZBrush and scan based workflows
  • Experience working with proprietary engines ideally Anvil or equivalent internal technologies
  • Solid knowledge of real time shading GPU and memory optimization and complex material setups
  • Proven ability to collaborate communicate and provide technical leadership
  • Comfort documenting clear scalable workflows
  • Interest in pipeline improvement and tool development

What to send our way

  • Your CV highlighting relevant skills and experience
  • A portfolio or project examples showcasing textures materials PBR workflows and real time rendering


Additional Information :

About us
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.


Remote Work :

No


Employment Type :

Full-time


Key Skills
3ds Max,Computer Graphics,Perforce,Zbrush,Unreal Engine,Maya,Painting,Teaching,Adobe Photoshop,Digital Art,Music Therapy,Unity
Experience: years
Vacancy: 1
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Principal Artist Textures • Quebec City, Quebec, Canada

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