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Technical Animation Director [Far Cry Project]

Technical Animation Director [Far Cry Project]

UbisoftMontreal, QC, CA
30+ days ago
Salary
CA$75,000.00–CA$90,000.00 yearly
Job description

Job Description

With a high-level understanding of the capabilities of our technology combined with your visibility on the project as a whole, as a technical animation director at Ubi MTL, you provide expert insight, tools, and support to steer a game – and its creators – towards success.

Unafraid to innovate, you establish an actionable plan to bridge the gap between coming up with ideas and putting them into practice. Though every day of development brings a mix of expected and unforeseen challenges, you never lose sight of the big picture. As a strategic thinker and tactical planner, you balance short-term priorities with long-term goals while consistently considering the future impacts of your choices.

What you’ll do

  • Collaborate with other core team members to develop the overall vision & determine technical feasibility;
  • Review game design concepts + identify and analyze risks (engine, memory, frame rate, etc.);
  • Work closely with programmers to assess existing animation and rigging tools + occasionally design custom ones to improve pipelines;
  • Support animators, game designers, and riggers with their technical needs + informatively and constructively explain the root causes of risks, blockers, etc.
  • Train team members on tools and techniques + raise awareness of new processes;
  • Resolve complex, escalated issues & make technical validations;
  • Prepare post-mortems + recommend cost- and time-efficient solutions to evolve our animation content & tech;
  • Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios and the industry;
  • Participate in recruitment to build the animation team & foster their professional development .

Qualifications

What you bring

  • Around 7 years of animation, rigging, or programming experience (or related experience) + 3 years of leadership;
  • In-depth knowledge of game engines (e.g. Unity or Unreal) & 3D software (3DS Max, Maya, and MotionBuilder) + an understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript), motion capture, and state machines;
  • A degree in 3D Animation, Computer Science, or Computer Engineering (or related training);
  • Excellent communication, interpersonal, mentorship, time management, organizational, and presentation skills;
  • A highly innovative, collaborative, attentive, and solution-oriented spirit;
  • Critical thinking, curiosity, resourcefulness, and plenty of flexibility;
  • Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce);
  • A passion for sharing your knowledge and helping others learn and grow.