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Art Team Lead - Object Bank [Far Cry Project]

Ubisoft
Montreal, QC, CA
$111.5K-$157.3K a year (estimated)
Full-time

Job Description

As an Art Team Lead in a 3D production team at Ubi MTL, your main responsibilities will be to plan, organize, monitor and evaluate the work of your team and its impact on the project.

You will support a highly iterative development process to oversee artistic elements such as modeling, visual effects and lighting that meet their cinematic needs while striving for efficiency and quality.

What you'll do

  • Create, prioritize, assign and monitor your team's daily tasks and work progress based on deliverables;
  • Act as a representative of your team;
  • Organize and manage team meetings;
  • Familiarize yourself with the story and gameplay of the game (game design documents) and master the technical and / or artistic constraints in order to guide / coach your team;
  • Report periodically to the PM on the progress of your team's tasks, and suggest corrective measures where necessary to meet set objectives;
  • Anticipate and identify potential conflict situations and suggest solutions to the PM as part of problem-solving within your team;
  • Mentor team members on a technical and / or artistic level, as required;
  • Participate in performance monitoring in collaboration with the PM;
  • Coordinate the correction of bugs related to your team's work;
  • Ensure the integration of new team members;
  • Participate in the recruitment of new team members;
  • Produce part of the game's development in your area of expertise (this part will vary according to the size of the team under your responsibility);
  • Perform any other related tasks.

Qualifications

What you bring to the team

  • Relevant experience in an artistic role that is relevant to the team you're joining;
  • At least one full game production or equivalent;
  • You know how to manage your time and priorities, as well as those of your team;
  • Good interpersonal communication skills;
  • Resourceful in finding solutions;
  • Sense of initiative;
  • Knowledge of databases an asset (JIRA, Perforce, etc.);
  • Knowledge of technical constraints linked to real time, 3D engines and level editors;

Please note : If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.

What to send our way

  • Your CV highlighting your education, experience and skills
  • A portfolio of your best work (If applicable - attach images or send us a link to your personal website or online portfol
  • 30+ days ago
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