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Principal Graphics Engineer
Principal Graphics EngineerHuawei Canada • Vancouver, Metro Vancouver Regional District, CA
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Principal Graphics Engineer

Principal Graphics Engineer

Huawei Canada • Vancouver, Metro Vancouver Regional District, CA
30+ days ago
Job type
  • Full-time
  • Permanent
Job description

Overview

Huawei Canada has an immediate permanent opening for a full-time Principal Graphics Engineer.

About the Team: Established in 2012, the Central Media Technology Institute (CMTI) is Huawei's center for media technology innovation and engineering, enhancing the technical competitiveness of media products. Sitting within CMTI, the Graphics Technology Lab focuses on research and breakthroughs in photography, audio, video, computer graphics, XR, and codec standards to maintain the company's leadership in media technology. Our R&D team comprises skilled CG algorithm experts, researchers, software architects, and standards specialists dedicated to building core capabilities for an improved graphics experience.

Responsibilities

  • Inspire and mentor developers and bring vast knowledge to the group.
  • Independently lead the development of rendering systems and areas of R&D.
  • Mentor younger team members and provide professional guidance and expertise.
  • Deep insight into the development trend of rendering technologies, shaders, and recent current research in the field.
  • Develop, debug, and optimize key features for the rendering engine and ensure competitiveness.
  • Lead close collaboration with internal R&D divisions.

Qualifications

  • Solid programming skills in C/C++ with 7+ years of experience.
  • Current work experience in the CG field of 5+ years with hands-on development of real-time rendering and features.
  • Experience with Vulkan, OpenGL, DirectX.
  • Experience with game engines such as Unreal Engine, Unity, or others.
  • Excellent communication and documentation skills.
  • Bachelor of Science or higher in Computer Science, Electronics Engineering or related field.
  • Shipped 1-2 AAA games OR led an advanced runtime graphics team and product to completion.
  • Good knowledge of CG topics such as: PBR/BRDF, real-time ray tracing or global illumination, rendering pipelines, direct lighting and shading, water & simulation, hair technology, runtime cloud rendering.
  • Familiarity with the mathematical theories of ray tracing, global illumination and shading models.
  • Knowledge of neural rendering or differentiable rendering.
  • Demonstration of academic or industry achievements, such as publications in high-ranked papers or leadership in industry.

Salary: The base salary for this position ranges from CA$121,000 to CA$230,000 depending on education, experience and demonstrated expertise.

Job details

  • Location: Surrey, British Columbia, Canada (and other posted locations)
  • Employment type: Full-time
  • Seniority level: Mid-Senior level
  • Job function: Marketing, Public Relations, and Writing/Editing
  • Industries: Telecommunications

Note: This posting contains past timestamps (e.g., several items listed as posted months ago). Please verify current status with Huawei Careers.

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Principal Graphics Engineer • Vancouver, Metro Vancouver Regional District, CA

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