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Senior Level Artist - remote
Senior Level Artist - remotePeople Can Fly • Montréal, Québec, Canada
Senior Level Artist - remote

Senior Level Artist - remote

People Can Fly • Montréal, Québec, Canada
21 days ago
Job type
  • Full-time
  • Remote
Job description

Job Description

  • Création de la géométrie et de la composition du monde pour les niveaux dans Unreal Engine.
  • Création efficace de niveaux jouables en fonction de la vision du directeur ou de la directrice artistique et des besoins liés à la conception des niveaux, en collaboration avec le concepteur ou la conceptrice principal(e).
  • Réaménagement d’éléments existants dans de nouvelles formes.
  • Blocage des modules et des niveaux, création des premiers matériaux.
  • Maintien des pipelines de production et des flux de travail dans les délais impartis.
  • Au moins 3 ans d’expérience dans la création de la géométrie de monde pour les niveaux.
  • Expérience de travail avec Unreal Engine 5.
  • Capacité à utiliser quotidiennement des nuanceurs en PBR et la cartographie normales.
  • Expérience dans la création d’esthétiques créatives et visuelles de haute qualité et connaissances techniques en la matière.
  • Capacité à s’adapter rapidement à un style artistique en particulier.
  • Capacité à s’adapter à partir de directives et à améliorer de nouveaux styles, techniques et flux de travail.
  • Compréhension de base de la théorie des couleurs.
  • Bonnes compétences en communication écrite et orale en anglais.
  • Esprit d’équipe et ouverture.
  • Forte éthique de travail et motivation personnelle.
  • Passion pour les jeux vidéo et leur création.
  • Creation of world geometry and composition for levels in Unreal Engine.
  • Effective creation of playable levels based on the art director's vision and level design needs, in collaboration with the lead designer.
  • Rearrange existing elements into new forms.
  • Blocking of modules and levels, creation of initial materials.
  • Maintain production pipelines and workflows on schedule.
  • At least 3 years' experience creating world geometry for levels.
  • Experience working with Unreal Engine 5.
  • Ability to use PBR shaders and normal mapping on a daily basis.
  • Experience and technical knowledge of creating high-quality creative and visual aesthetics.
  • Ability to adapt quickly to a particular artistic style.
  • Ability to adapt from guidelines and improve new styles, techniques and workflows.
  • Basic understanding of color theory.
  • Good written and oral communication skills in English.
  • Team spirit and openness.
  • Strong work ethic and self-motivation.
  • Passion for video games and their creation.

Qualifications

  • Portefeuille solide présentant des œuvres d'art de niveau AAA réalisées dans un moteur (Unreal, Unity ou moteur propriétaire).
  • Excellente connaissance des logiciels standard de modélisation et de sculpture (Maya, Max, ZBrush, Photoshop ou leurs équivalents).
  • Solides compétences en matière de modélisation, de sculpture et de texturation.
  • Interpréter artistiquement des concepts ou pousser la créativité au-delà de l'idée initiale.
  • Solide compréhension des compétences artistiques traditionnelles et des compétences fondamentales en matière de conception (forme, texture, valeur et couleur).
  • Connaissance avancée des flux de travail et des pratiques actuelles en matière d'art de niveau.
  • Expérience de travail avec Unreal Engine.
  • Compréhension totale des flux de travail modulaires.
  • Compétence dans l'utilisation quotidienne des shaders PBR et des cartes normales.
  • Expérience des logiciels standard de modélisation 3D.
  • Compétence en matière d'équilibre entre la qualité artistique et les performances du moteur de jeu.
  • Démonstration de l'habillage de décors narratifs.
  • Capacité à apprendre rapidement et à s'adapter à de nouveaux styles, techniques et flux de travail avec des conseils de base.
  • Capacité à collaborer avec les chefs de département et les différents départements pour résoudre les défis artistiques et techniques.
  • Solides compétences en communication orale et écrite en anglais.
  • Bonnes compétences en matière de mentorat.
  • La maîtrise de l'anglais est une exigence du poste, compte tenu des interactions régulières avec nos intervenants et partenaires situés hors Québec.
  • Strong Portfolio showcasing AAA quality level art done in engine (Unreal, Unity or Proprietary Engine).
  • Excellent knowledge of industry-standard software packages for modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).
  • Strong modeling, sculpting and texturing skills.
  • Artistically interpret concepts or creatively push beyond an initial ideation.
  • A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).
  • Advanced knowledge of current level art workflows and practices.
  • Experience working with Unreal Engine.
  • Full understanding of Modular Workflows.
  • Skilled in using PBR shaders and normal maps on a daily basis.
  • Experience with industry-standard software packages for 3D modeling.
  • Skilled at balancing art quality and performance in the game engine.
  • Demonstration of narrative set dressing.Adaptive.
  • Ability to quickly learn and adapt to new styles, techniques and workflows with basic guidance.
  • Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.
  • Strong verbal and written communication skills in English.
  • Good mentoring skills.
  • Proficiency in English is required for this position, as the role involves regular communication with international colleagues, partners, and stakeholders based outside of Québec.
  • Additional Information

    Au Canada

  • Un ensemble d’avantages sociaux payés à 100 % par PCF. La compagnie d’assurance rembourse les réclamations à 100 % (jusqu’à 500 $ de services par année, en plus d’une couverture familiale ou individuelle).
  • Une couverture dentaire complète, y compris les soins dentaires majeurs et l’orthodontie.
  • La cotisation égale au REER à hauteur de 4 % avant déductions fiscales, 100 % acquis dès le premier jour.
  • Une semaine de congé payé pendant les vacances d’hiver.
  • 20 jours de congé payé et 5 jours de congé de maladie payé.
  • Des séances gratuites de soins virtuels de santé et de bien-être mental, incluses dans le régime pour les membres et leurs personnes à charge.
  • Un salaire compétitif
  • Des occasions de développement personnel et la possibilité d’œuvrer dans un environnement mondial.
  • L’occasion de travailler au sein d’une équipe créative avec des personnes passionnées par ce qu’elles font.
  • What we offer : Canada

  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
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    Senior Level Artist remote • Montréal, Québec, Canada

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