Shape photorealistic game characters for EA SPORTS through high-fidelity modeling, digital sculpting, and realistic material creation in a hybrid setting.
This Character Artist position focuses on translating scan data, photography, reference, and concept art into three-dimensional assets. You will create likenesses, anatomy, skin, hair, garments, headgear, and accessories for modern sports games. The work continues through game-engine integration, iteration, polish, and final quality.
Key Responsibilities:
Translate limited references into accurate three-dimensional characters
Create realistic skin, hair, fabric, and hard-surface materials
Develop high-resolution sculpts and game-resolution assets
Produce textures using scans, photography, and traditional references
Optimize topology and UV layouts for performance and quality
Requirements:
Two or more years of professional character creation experience
Knowledge of human anatomy, proportion, form, and likeness
Experience with high-poly to game-resolution workflows
Understanding of PBR texturing and material workflows
Experience with Frostbite, Unreal Engine, or Unity
Bring strong anatomy, likeness, sculpting, and material expertise to photorealistic EA SPORTS character production.
#J-18808-Ljbffr
Create a job alert for this search
Photorealistic Game Character Artist • vancouver, metro vancouver regional district, Canada