Create realistic EA SPORTS NHL characters in Vancouver using sculpting, modeling, materials, and game-production skills. This temporary hybrid role develops detailed player assets.
As a Character Artist, you will build heads, bodies, hair, clothing, and accessories from scans, photographs, and reference. You will prepare game-resolution topology, UVs, baked detail, and PBR materials. The work supports visual quality and performance across production.
Key Responsibilities:
Build character components using scans, photographs, and reference
Prepare topology, UVs, baked detail, and PBR materials
Integrate and refine character assets in-engine
Balance visual quality and performance with production partners
Collaborate with animation, rigging, technical art, and production
Requirements:
At least two years of professional character-art experience
Experience in games or a related field
Strong anatomy, likeness, sculpting, and texturing skills
Familiarity with Maya, ZBrush, Photoshop, and Substance Painter
Portfolio showing realistic characters and final game assets
Apply character artistry, realistic sculpting, and PBR materials to production-ready EA SPORTS NHL assets in Vancouver.
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Realistic Character Artist EA NHL • vancouver, metro vancouver regional district, Canada