Electronic Arts in Vancouver, BC is seeking an Audio Software Engineer to design and implement scalable audio systems for multiplatform games. You will collaborate with Audio Artists and Engineers to deliver high-quality audio experiences across the NHL franchise.
The role emphasizes memory management, multithreading, and optimization, with opportunities to prototype using AI-assisted tools and extend Frostbite workflows. Join a team dedicated to dynamic, immersive audio in sports gaming.
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Hybrid Audio Software Engineer – Real-Time Game Tech • victoria, capital regional district, Canada