Economy Designer Rainbow Six Siege
- Part-time
Shape Rainbow Six Siege progression with quantitative analysis and reward-system design while supporting core live-service game systems. This part-time opportunity pays CA$18.00 hourly.
The Economy Designer operates progression and reward systems with the Senior Economy Designer, Monetization team, analysts, and design teams. You will manage Battle Pass structures, tune XP and clearance levels, and support seasonal engagement. The work connects player motivation, economics, statistics, and competitive benchmarking across comparable live-service games.
Key Responsibilities:
- Operate Battle Pass rewards and progression against content roadmaps
- Tune XP, clearance levels, event rewards, and post-match rewards
- Design reward pacing across seasons to support motivation and retention
- Monitor game economy health with the Analyst
- Simulate balancing changes before implementation with Senior Economy Design
Requirements:
- Two to five years of game design experience
- Exposure to live-service or GaaS titles preferred
- Foundational economics and player progression knowledge
- Comfort with quantitative data and simulation tools
- Strong analytical, mathematical, and communication skills
Apply game design, simulation, economics, and player motivation knowledge to Rainbow Six Siege progression systems and seasonal rewards.
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