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Associate Art Director (Characters, Concepts, Lighting & VFX, World)NBCUniversal • Montreal, Quebec, Canada
Associate Art Director (Characters, Concepts, Lighting & VFX, World)

Associate Art Director (Characters, Concepts, Lighting & VFX, World)

NBCUniversal • Montreal, Quebec, Canada
2 days ago
Job type
  • Full-time
  • Quick Apply
Job description

Job Description

NBCUniversal is seeking an experienced Associate Art Director to help define and drive the visual direction for an ambitious interactive entertainment project. This posting targets senior art leaders from the video game industry, across multiple overlapping specialty areas: Characters, World, Concepts, Lighting & VFX.

In this role, you will partner with Art Direction, discipline leads, and cross-functional teams to establish visual standards, guide quality, align pipelines, and support scalable content creation across a large production environment.

Responsibilities

  • Define and uphold visual direction within your specialty while aligning to the overall artistic vision.
  • Translate art and creative goals into clear guidelines, workflows, and production-ready direction.
  • Lead and mentor artists and leads across internal teams and external partners.
  • Review work to ensure quality, consistency, realism, and technical feasibility.
  • Drive cross-discipline collaboration (Design, Tech Art, Production, etc.)
  • Identify risks and ensure delivery of high-quality, scalable content

Areas of Expertise

Candidates should bring depth in at least one of the following areas:

Characters

  • Own and guide the visual direction of the character ecosystem. From hero characters to large-scale population systems. This includes ensuring consistency in quality, style, and realism across character creation, customization, and modular pipelines.
  • Character art direction, anatomy, and visual storytelling through characters
  • Hero characters, crowd systems, and scalable customization pipelines
  • Collaboration with Animation, Tech Art, Design and production to deliver content to game pillars.
  • Maintaining consistency across internal teams and external partners

Concepts

  • Lead visual development and establish the foundational visual language of the project, defining tone, mood, and storytelling direction that guides downstream production.
  • Creation of visual pillars, style guides, art bibles, and reference libraries
  • Strong fundamentals in composition, architecture, anatomy, and design ideation
  • Translating art and creative vision into clear, actionable concept frameworks
  • Close partnership with World, Character, Animation, and Design teams

Lighting & VFX

  • Define the visual style for lighting, atmosphere, and effects to support mood, readability, and immersive storytelling across environments and gameplay.
  • Lighting direction across dynamic environments, time of day, and weather conditions
  • Atmosphere, post-processing, and VFX systems for gameplay and cinematic moments
  • Balancing artistic vision with real-time performance and technical constraints
  • Collaboration with World, Design, and Tech Art to ensure cohesive execution

World

  • Shape the visual identity of environments, including cities, neighborhoods, interiors, and landmarks, ensuring realism, diversity, and cohesion at scale.
  • Environment art direction across architecture, materials, set dressing, and composition
  • Modular and scalable world-building systems
  • Integration of gameplay, narrative, and environmental storytelling
  • Collaboration across Concept, Lighting/VFX, Tech Art, Design, and external partners

NBCUniversal est à la recherche d’un·e Directeur·rice Artistique Associé·e expérimenté·e afin de contribuer à définir et piloter la direction visuelle d’un projet ambitieux de divertissement interactif. Cette offre s’adresse à des leaders artistiques seniors possédant une expertise dans un ou plusieurs domaines connexes : Personnages, Environnements (World), Concept, Eclairage et Effets Visuels (VFX).

Dans ce rôle, vous collaborerez étroitement avec la direction artistique, les responsables de discipline et les équipes interfonctionnelles afin d’établir des normes visuelles, encadrer la qualité, aligner les processus de production et soutenir la création de contenu évolutive à grande échelle.

Responsabilités

  • Définir et maintenir la direction visuelle dans votre domaine d’expertise tout en respectant la vision artistique globale.
  • Traduire les objectifs artistiques et créatifs en lignes directrices claires, flux de production et directives prêtes à être exécutées
  • Diriger et encadrer les artistes et les responsables, tant à l’interne qu’avec des partenaires externes.
  • Réviser les livrables afin d’assurer la qualité, la cohérence, le réalisme et la faisabilité technique
  • Favoriser la collaboration interdisciplinaire (design, art technique, production, etc.)
  • Identifier les risques et veiller à la livraison de contenu de haute qualité et évolutif

Domaines d’expertise

Les candidat·e·s doivent démontrer une expertise approfondie dans au moins un des domaines suivants :

Personnage

  • Définir et orienter la direction visuelle de l’écosystème des personnages, des héros aux systèmes de foule à grande échelle. Ceci inclus de s’assurer de la cohérence en matière de qualité, de style et de réalisme dans la création et la personnalisation des personnages
  • Maîtrise de la direction artistique des personnages, de l’anatomie et de la narration visuelle
  • Expérience avec les personnages principaux, systèmes de foule et pipelines de personnalisation évolutifs
  • Collaboration avec les equipes d’animation, d’artistes technique, de design et la production pour livrer le contenu nécessaire aux piliers.
  • Maintenir la cohérence entre équipes internes et partenaires externes

Concepts

  • Diriger le développement visuel et établir le langage visuel fondamental du projet (ton, ambiance, direction narrative) qui serviront à guider la production du contenu.
  • Créer des piliers visuels, guides de style, bibles artistiques et bibliothèques de références
  • Solides bases en composition, architecture, anatomie et concepts d’idéation.
  • Traduire la vision artistique et créative en cadres conceptuels clairs et exploitables
  • Collaboration étroite avec les équipes World, Personnages, Animation et Design

Éclairage et VFX

  • Définir le style visuel de l’éclairage, de l’atmosphère et des effets afin de soutenir l’ambiance, la lisibilité et l’immersion
  • Direction de l’éclairage pour des environnements dynamiques, cycles jour/nuit et conditions atmosphériques variées
  • Gestion des atmosphères, post-traitement et systèmes VFX (gameplay et cinématiques)
  • Équilibrer vision artistique, performance en temps réel et contraintes techniques
  • Collaboration avec les équipes World, Design et Tech Art pour une exécution cohérente

Monde (Environnements)

  • Façonner l’identité du rendu visuel des environnements (villes, quartiers, intérieurs, points d’intérêt) et en assurer réalisme, diversité et cohérence à grande échelle
  • Direction artistique des environnements : architecture, matériaux, habillage et composition
  • Conception de systèmes modulaires et évolutifs
  • Intégration du gameplay, de la narration et du storytelling environnemental
  • Collaboration avec Concept, Lighting/VFX, Artistes techniques, Design et partenaires externes

Qualifications

  • 10+ years of experience in game development or related art direction leadership roles
  • Experience leading teams or disciplines on shipped titles
  • Strong portfolio demonstrating visual direction within one or more specialty areas
  • Deep understanding of real-time pipelines and scalable production workflows
  • Proven ability to collaborate across art, design, technical, and production teams
  • Strong communication, leadership, and feedback skills

Desired Characteristics

  • Experience on large-scale or complex productions
  • Familiarity with modern real-time engines (e.g., Unreal Engine)
  • Strong understanding of visual storytelling, realism, and production constraints
  • Passion for innovation and building high-quality interactive entertainment experiences
  • Positive experience working with outsourcing partners or distributed teams.
  • Strong problem-solving mindset and ability to bridge creative and technical constraints.

Eligibility Requirements

  • Interested candidates must apply to be considered.
  • Must be willing to work in our Montreal office a minimum of 4 days a week.
  • Must be legally authorized to work in Canada.
  • Must be willing to travel for work related business, if necessary

  • Plus de 10 ans d’expérience en développement de jeux ou en direction artistique
  • Expérience en gestion d’équipes ou de disciplines sur des projets publiés
  • Portfolio solide démontrant une direction visuelle dans un ou plusieurs domaines
  • Excellente compréhension des pipelines temps réel et des processus de production évolutifs
  • Capacité démontrée à collaborer avec des équipes artistiques, techniques, design et production
  • Excellentes compétences en communication, leadership et rétroaction

Atouts souhaités

  • Expérience sur des productions de grande envergure ou complexes
  • Expérience avec des équipes distribuées ou des partenaires externes
  • Connaissance des moteurs temps réel (ex. Unreal Engine)
  • Forte compréhension du storytelling visuel, du réalisme et des contraintes de production
  • Passion pour l’innovation et la création d’expériences interactives de haute qualité
  • Expérience positive de collaboration avec des partenaires d'externalisation ou des équipes distribuées.
  • Forte capacité de résolution de problèmes et aptitude à faire le lien entre contraintes créatives et techniques.

Exigences d’admissibilité

  • Les personnes intéressées doivent soumettre leur candidature afin d’être considérées.
  • Doit être disposé·e à travailler dans nos bureaux de Montréal au minimum quatre (4) jours par semaine.
  • Doit être légalement autorisé·e à travailler au Canada.
  • Doit être disposé·e à se déplacer pour des raisons professionnelles, au besoin.
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Associate Art Director (Characters, Concepts, Lighting & VFX, World) • Montreal, Quebec, Canada

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