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Engineering Manager, Tools & Products2K • Montreal (administrative region), QC, Canada
Engineering Manager, Tools & Products

Engineering Manager, Tools & Products

2K • Montreal (administrative region), QC, Canada
11 days ago
Job type
  • Full-time
Job description

Gestionnaire en ingénierie - Produits et outils

Qui nous sommes

Fondée en 2005, 2K Games est une entreprise mondiale de jeux vidéo à rayonnement international, éditant des titres développés par certains des studios les plus influents de l'industrie. Parmi eux figurent Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, Gearbox et 2K SportsLab. Notre catalogue s'enrichit continuellement grâce à une stratégie ambitieuse de développement à l'échelle mondiale, combinant la création de nouveaux studios et l'intégration de talents variés, avec pour objectif de proposer des contenus toujours plus innovants, immersifs et inspirants. 2K publie des jeux parmi les genres les plus populaires : sport, tir, action, jeux de rôle, stratégie, ainsi que des jeux occasionnels et familiaux.

Nos équipes sont composées d'ingénieurs passionné(e)s, de spécialistes marketing, d'artistes, d'auteurs/autrices, d'expert(e)s en science des données, de producteurs/productrices, de penseurs/penseuses qui mettent leur savoir-faire au service de notre catalogue. Celui-ci comprend plusieurs franchises de renommée mondiale, dont NBA 2K, BioShock, Borderlands, Mafia, Sid Meier's Civilization, XCOM, WWE 2K, WWE SuperCard, TopSpin 2K25 et PGA TOUR 2K.

Chez 2K, nous nous engageons à créer un environnement de travail accueillant et inclusif, où chacun peut être pleinement soi-même et s'épanouir professionnellement.
2K a son siège social à Novato, en Californie, et est une filiale à part entière de Take-Two Interactive Software, Inc. (NASDAQ : TTWO).

Ce que nous recherchons

Nous sommes à la recherche d'un(e) gestionnaire en ingénierie orienté(e) processus pour diriger une équipe axée sur la création d'outils de développement centralisés, de frameworks d'automatisation et de produits de pipeline. Dans ce rôle, vous ferez évoluer une équipe d'ingénieurs hautement performants qui créent des systèmes partagés agissant comme des multiplicateurs de force pour nos studios. Vous combinerez une solide supervision de l'architecture technique avec une gestion des personnes de haut niveau afin de vous assurer que nos outils accélèrent la création de jeux à travers le catalogue de 2K.

Ce que vous ferez

  • Diriger, mentorer et gérer une équipe de 8 ingénieurs ou plus spécialisés en outils et en automatisation, en assurant le suivi des attentes de performance et en définissant des cadres de développement de carrière.
  • Standardiser l'intégration technique, les plans de développement individuel (PDI) et les métriques d'évaluation de la performance pour le groupe d'ingénierie.
  • Collaborer avec les directeurs/directrices techniques et les gestionnaires de produit pour définir les standards de génie logiciel et favoriser l'adoption de pipelines automatisés.
  • Superviser le développement des principes de tests automatisés, des systèmes CI/CD et des outils réutilisables de création de contenu afin d'éliminer les goulots d'étranglement dans les flux de travail.
  • Maintenir de solides compétences techniques en rédigeant du code pour des composants logiciels non critiques en termes de délais, en révisant la documentation et en explorant de nouvelles technologies.

Ce qui fera de vous la personne idéale

  • 10 ans ou plus d'expérience en génie logiciel (idéalement dans les jeux, les effets visuels ou les outils d'animation), dont 2 ans ou plus en gestion directe d'ingénieurs.
  • Connaissance approfondie des pipelines de développement logiciel, des principes de tests automatisés et des concepts CI/CD.
  • Compétences avancées en programmation en C++, C# ou Python dans de grandes bases de code à branches multiples.
  • Excellentes compétences en communication et en alignement pour faire le pont entre les équipes techniques, la stratégie produit et les partenaires des studios.
  • Baccalauréat en informatique, dans un domaine connexe, ou expérience équivalente.

Atouts supplémentaires

  • Expérience démontrable avec les systèmes de base d'Unreal Engine 5, les outils d'éditeur ou les frameworks Blueprint.
  • Expérience avec les technologies web, les architectures de bases de données ou les systèmes distribués.
  • Exposition à l'apprentissage automatique ou aux intégrations d'IA dans les pipelines de création de contenu.

En tant qu'employeur garantissant l'égalité des chances, nous nous engageons à faire en sorte que les personnes qualifiées en situation de handicap bénéficient d'accommodements raisonnables leur permettant de participer au processus de candidature ou d'entretien, d'exercer les fonctions essentielles de leur poste, et de bénéficier des autres avantages et privilèges liés à l'emploi. Veuillez nous contacter si vous avez besoin d'un accommodement raisonnable.

Veuillez noter que 2K Games et ses studios n'utilisent jamais d'applications de messagerie instantanée ni de comptes courriel personnels pour contacter des candidats ou mener des entretiens. Lorsqu'ils envoient des courriels, ils utilisent uniquement des adresses se terminant par @2K.com.

Engineering Manager - Tools & Product

Who We Are

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, Gearbox, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA 2K, renowned BioShock, Borderlands, Mafia, Sid Meier’s Civilization and XCOM brands; popular WWE 2K and WWE SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR 2K.

At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role.

What We Need

We are looking for a process-minded Engineering Manager to lead a team focused on building centralized dev tools, automation frameworks, and pipeline products. In this role, you will scale a team of high-performing engineers creating shared systems that act as force multipliers for our studios. You will combine solid technical architecture oversight with strong people management to ensure our tools accelerate game creation across 2K's portfolio.

What You Will Do

  • Lead, mentor, and manage a team of 8+ tools and automation engineers, tracking performance expectations and defining career development frameworks.
  • Standardize technical onboarding, Individual Development Plans (IDPs), and performance review metrics for the engineering group.
  • Collaborate with Technical Directors and Product Managers to define software engineering standards and drive the adoption of automated pipelines.
  • Oversee development of automated testing principles, CI/CD systems, and reusable content creation tools to eliminate workflow bottlenecks.
  • Maintain sharp technical skills by writing code for non-time-critical software components, reviewing documentation, and exploring new technologies.

Who We Think Will Be A Great Fit

  • 6+ years of software engineering experience (ideally within games, VFX, or animation tools), with 2+ years directly managing engineers.
  • Expert knowledge of software development pipelines, automated testing principles, and CI/CD concepts.
  • Highly proficient programming skills in C++, C#, or Python within large, multi-branch codebases.
  • Excellent communication and alignment skills to bridge the gap between technical teams, product strategy, and studio partners.
  • Undergrad or higher degree in Computer Science, related field, or equivalent experience.

Bonus Points

  • Demonstrable experience with Unreal Engine 5 core systems, editor tooling, or blueprint frameworks.
  • Experience with web technologies, database architectures, or distributed systems.
  • Exposure to machine learning or AI integrations within content creation pipelines.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
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Engineering Manager, Tools & Products • Montreal (administrative region), QC, Canada

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