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Développeur logiciel (Performances moteur) - Battlefield/Software Developer (Engine Performance) -Electronic Arts • Montreal (administrative region), QC, Canada
Développeur logiciel (Performances moteur) - Battlefield/Software Developer (Engine Performance) -

Développeur logiciel (Performances moteur) - Battlefield/Software Developer (Engine Performance) -

Electronic Arts • Montreal (administrative region), QC, Canada
11 days ago
Job type
  • Full-time
Job description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

The Engine Systems Performance team is looking for an engineer like you to join our team who has experience understanding technical changes and debugging and diagnosing issues across projects and code branches. Ideally you also enjoy the challenge of diving into a performance issue to discover the root cause and sharing solutions across teams. You will work with developers across the entire production pipeline, such as engineers, production, designers and artists, to ensure our game and development workflows are performant .

Your work will have a strong impact on the players experience across multiple projects and activities within the Battlefield franchise. Your work will have a strong impact on the players experience across multiple projects and activities within the Battlefield franchise.

Skills & Requirements:

  • 5+ years of programming experience in C++ with a deep understanding of the language, best practices, and architectural considerations.
  • Excellent problem-solving skills and a service-oriented mindset.
  • Strong communicationskills, capable of working effectively with both technical and non-technical partners across development and leadership teams.
  • Expertisein concurrency, memory, and performance optimization.
  • Proven experience in developing for multiple devices, including consoles and various hardware requirements.
  • Proficiencyin managing large codebases and multi-product development.
  • Demonstrated ability to lead complex, multi-domain investigations toidentifyand resolve issues.
  • Experience working with game engines such as Unreal, Unity, or Frostbite is preferred.
  • Bonus: Familiarity with multiple profiling tools such as PiX , Superluminal, or Tracy Profiler.

Responsibilities:

  • Collaborate with the Performance team and Engine organization to set and achieve team goals for your specific domain or area.
  • Lead and manage other Software Engineers, providing oversight and guidance.
  • Analyze game performance using various systems and tools,identifyingand reporting areas of concern. Analyze game performance using various systems and tools, identifying and reporting areas of concern.
  • Conduct root cause analysis for performance issues, proposing effective mitigation strategies and solutions.
  • Assistgame code and content developers in debugging and optimizing performance bottlenecks found during testing. Assist game code and content developers in debugging and optimizing performance bottlenecks found during testing.
  • Review technical design documents to identify potential performance pitfalls and recommend alternative implementations.Review technical design documents to identify potential performance pitfalls and recommend alternative implementations.
  • Identifyopportunities to improve testing, tooling or workflows for better triaging, reporting, and analysis of performance issues. Identify opportunities to improve testing, tooling or workflows for better triaging, reporting, and analysis of performance issues.
  • Adapt and evolve the current toolset to address new features or problem spaces.

We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click “Get Recommendations” to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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Développeur logiciel (Performances moteur) - Battlefield/Software Developer (Engine Performance) - Battlefield • Montreal (administrative region), QC, Canada

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