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PVH (Tommy Hilfiger/Calvin Klein)
Engine Programmer (Far Cry)PVH (Tommy Hilfiger/Calvin Klein) • Montreal (administrative region), QC, Canada
Engine Programmer (Far Cry)

Engine Programmer (Far Cry)

PVH (Tommy Hilfiger/Calvin Klein) • Montreal (administrative region), QC, Canada
10 days ago
Job type
  • Permanent
Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As an Engine Programmer at Ubisoft Montréal, you will contribute to the development and evolution of core engine systems of the project. You'll work closely with cross-functional teams to build scalable, high-performance solutions that support production needs and long-term technical goals.

What you'll do

  • Program clear, structured, and maintainable systems that meet performance, compatibility, modularity, and scalability requirements;
  • Develop, refactor, and optimize core engine systems with a long-term technical vision;
  • Analyze development needs and evaluate the technical feasibility of proposed solutions;
  • Review existing engine functionalities to ensure alignment with project goals;
  • Build and improve engine modules to support system scalability;
  • Design and implement new technical solutions when needed;
  • Recommend improvements inspired by industry best practices and emerging technologies;
  • Optimize system performance and maintain system stability;
  • Improve game packaging technologies to support concurrent team workflows;
  • Support production needs related to physics systems and data pipelines.

Qualifications

  • A degree in Computer Science or Software Engineering (or other relevant training);
  • 5+ years of professional programming experience;
  • Demonstrate strong software programming and game engine architecture knowledge;
  • Understand the technical specifications and interactions between engine systems;
  • Solve complex technical problems using a structured and thoughtful approach;
  • Apply strong analytical and synthesis skills in day-to-day development;
  • Write rigorous, high-quality, and maintainable code;
  • Collaborate effectively with multidisciplinary teams;
  • Work independently while staying aligned with team objectives;
  • Pay close attention to detail and deliver quality results.
  • Contract: Permanent
  • Work flexibility: Office-based
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Engine Programmer (Far Cry) • Montreal (administrative region), QC, Canada

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