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Room 8 Group
Technical Artist for Game EnvironmentsRoom 8 Group • Montreal (administrative region), QC, Canada
Technical Artist for Game Environments

Technical Artist for Game Environments

Room 8 Group • Montreal (administrative region), QC, Canada
13 days ago
Job type
  • Full-time
Job description
Elevate game development at Room 8 Studio as a Technical Artist focused on natural environments. This role demands deep expertise in PCG systems and rendering to deliver visually stunning game worlds. Room 8 Studio seeks a Technical Artist to collaborate with environment artists and engineers. You’ll enhance workflows and conquer challenges in creating high-quality biomes while ensuring performance and visual richness. Your background in PCG pipelines and shader knowledge will drive exceptional results in game environments. Key Responsibilities: • Design and support real-time PCG systems for game environments • Develop and optimize foliage shaders and materials • Troubleshoot technical issues related to environment art • Collaborate closely with engineers for biome rendering • Document best practices for biome production Requirements: • Professional experience as a Technical Artist • Strong knowledge of PCG systems and rendering • Familiarity with SpeedTree, Houdini, or similar • Scripting skills in Python, Blueprint, or C++ • Experience creating large-scale environment art Bring your expertise in technical artistry and collaborative spirit to shape immersive game worlds at Room 8 Studio. #J-18808-Ljbffr
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Technical Artist for Game Environments • Montreal (administrative region), QC, Canada

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