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Ubisoft
Technical Animation Director (unannounced project)Ubisoft • Montreal (administrative region), QC, Canada
Technical Animation Director (unannounced project)

Technical Animation Director (unannounced project)

Ubisoft • Montreal (administrative region), QC, Canada
16 days ago
Job type
  • Full-time
Job description

As a Technical Animation Director at Ubisoft Montréal, you will join a small, autonomous team developing an ambitious multiplayer experience in Unreal Engine. You’ll guide the development of animation systems that are fluid, expressive, and optimized for performance while helping align creative goals with technical requirements. You’ll collaborate closely with animation, rigging, programming, and tools teams to build reliable and scalable pipelines that support the project’s ambitions.

What you’ll do

  • Design, implement, and maintain scalable and high-performing animation pipelines;
  • Collaborate with the tools team to develop and improve MotionBuilder scripts using Python;
  • Partner with animators and programmers to refine animation systems within the game engine;
  • Support the implementation of procedural animation systems and full-body IK;
  • Ensure animation systems support character customization features;
  • Balance between artistic quality and technical performance;
  • Document workflows, tools, and processes for animation teams;
  • Provide day‑to‑day guidance and support to technical animators and animation teams;
  • Facilitate collaboration between creative and technical disciplines;
  • Guide teams in developing sustainable and efficient animation workflows.

Qualifications

  • Experience in technical animation, animation systems development, or programming within the video game industry;
  • Experience guiding or mentoring teams in a collaborative environment;
  • Experience with live multiplayer games;
  • Strong understanding of Unreal Engine and 3D software such as MotionBuilder, 3ds Max, and Maya;
  • Experience with scripting languages such as Python, C#, JavaScript, and MaxScript;
  • Understanding of motion capture, state machines, and animation workflows;
  • Familiarity with Jira, Perforce, or similar production tools;
  • Strong communication, collaboration, and problem‑solving skills.
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Technical Animation Director (unannounced project) • Montreal (administrative region), QC, Canada

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