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Gameplay Animator [Rainbow Six Siege]Ubisoft • Montreal, Quebec, Canada
Gameplay Animator [Rainbow Six Siege]

Gameplay Animator [Rainbow Six Siege]

Ubisoft • Montreal, Quebec, Canada
15 days ago
Job type
  • Full-time
Job description

As a Gameplay Animator at Ubisoft Montreal you will be responsible for creating animations and animation systems for the main character in first-person view as well as equivalent replication animations in third-person view.

What youll do:

  • Create first-person animations that follow the visual language defined by the Animation Director and respect game design constraints;
  • Produce high-quality animations using keyframe animation. Most main character animations are fully keyframed based on multiple video references;
  • Process and enhance motion capture data which is used as a foundation for selected animation systems;
  • Fine-tune animation data with a high level of precision as required by the game engine with strong attention to detail;
  • Export and integrate animations according to technical guidelines in collaboration with the Technical Director or Technical Animator as well as designers and programmers;
  • Test review and iterate on animation systems directly in-game;
  • Work closely with fellow animators the Animation Director programmers and designers to deliver features on time and at the expected quality level;
  • Take ownership of the final in-game feel of your work which is the primary measure of animation quality.

Qualifications :

  • Strong experience creating gameplay animations for video games;
  • Proven experience in 3C animation and first-person animation systems (FPS);
  • Strong expertise in motion capture data processing;
  • A sharp eye for visual quality and detail;
  • An open and collaborative mindset with the ability to find compromises when solving complex problems;
  • Motivation and pride in delivering high-quality work;
  • Flexibility and resilience when adapting to production changes;
  • A passion for teamwork and sharing ideas in a creative environment;
  • Solid understanding of technical constraints related to game engine integration;
  • Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions;
  • Familiarity with MotionBuilder is a plus;
  • Experience working on a shipped AAA title is an asset.

What to send our way

  • A portfolio showcasing your best animation work including first-person examples when possible.
  • Your CV highlighting your experience and skills.


Remote Work :

No


Employment Type :

Full-time


Experience: years
Vacancy: 1
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Gameplay Animator [Rainbow Six Siege] • Montreal, Quebec, Canada

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