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Respawn Entertainment
Développeur.se sénior.e d’outils /Senior Tools Developer (Apex Legends)Respawn Entertainment • Montreal (administrative region), QC, Canada
Développeur.se sénior.e d’outils /Senior Tools Developer (Apex Legends)

Développeur.se sénior.e d’outils /Senior Tools Developer (Apex Legends)

Respawn Entertainment • Montreal (administrative region), QC, Canada
14 days ago
Job type
  • Full-time
Job description

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page.

Job Title: Senior Tools Developer (Apex Legends)

Location:

Vancouver, BC, Montreal, QC or Los Angeles, CA

Work Model:

Hybrid

Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars Jedi titles. Join us to help shape the future of one of the world’s leading live service franchises.

As a Senior Tools Developer, you will report to the Lead Tools Developer and own the development of asset pipeline tools for Apex Legends. You will design and improve systems that support content creation, packaging, and delivery. You will partner with engine, rendering, and content teams to streamline workflows, improve reliability, and enable teams to build high-quality player experiences efficiently.

Responsibilities

  • Design and maintain asset pipeline tools and core systems
  • Build scalable solutions for asset compilation and packaging
  • Optimize workflows for reliability, speed, and usability
  • Collaborate with engine, rendering, and content teams
  • Resolve toolchain issues and manage technical debt
  • Implement automated testing and continuous integration
  • Mentor developers through reviews and technical guidance

Qualifications

  • 8+ years developing tools or engine systems for games
  • Strong C++ experience in production environments
  • Experience building or supporting asset pipelines
  • Familiarity with asset compilation and packaging systems
  • Experience working with large codebases and pipelines
  • Understanding of game engine architecture and editor workflows
  • Experience improving performance and reliability of tools

Pay Transparency - North America

Compensation And Benefits

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

  • In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees.
  • In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.
  • Certain roles may also be eligible for bonus and equity.

PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD
  • California (depending on location e.g. Los Angeles vs. San Francisco) *$165,000 - $256,000 USD

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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Développeur.se sénior.e d’outils /Senior Tools Developer (Apex Legends) • Montreal (administrative region), QC, Canada

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