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Rodeo FX
Senior Texture Artist Multiple PositionsRodeo FX • Montreal, Quebec, Canada
Senior Texture Artist Multiple Positions

Senior Texture Artist Multiple Positions

Rodeo FX • Montreal, Quebec, Canada
23 days ago
Job type
  • Full-time
Job description

Note: This role requires a strong understanding of look development enabling optimal integration of textures with shaders and surface properties to achieve photorealistic results.

The Texture Artist generates high-quality textures from photographic references scans digital painting or procedural methods. They create and refine the look of 3D models to ensure hyper-realistic rendering combining textures shading nuances and surface properties. They contribute directly to the artistic and technical quality of delivered assets ensuring they meet Rodeo FXs high standards and integrate seamlessly into sequences.

Working closely with Modeling Lighting Compositing Supervision and Production teams they actively contribute to the pipeline and the achievement of creative and technical goals.

Key Responsibilities:

Master your craft

  • Develop complete looks by combining textures shaders and validation lighting tailored to production needs.
  • Create or refine textures to ensure visual and technical consistency of assets.
  • Produce validation renders (turntables AOVs benchmarks) to support dailies reviews.
  • Deliver robust lighting-ready assets within deadlines and established standards.

Creative quality

  • Propose clear and effective artistic solutions based on a strong understanding of materials and surfaces.
  • Ensure visual consistency across texturing shading and lighting for all assets.
  • Achieve a high level of realism through attention to micro-details and surface variation.
  • Interpret and enhance visual references with critical thinking and artistic judgmen

Technical quality

  • Design physically plausible shaders optimized for production and pipeline compatibility.
  • Create adapt or fix textures (UVs tiling displacement color space) to ensure performance in lookdev.
  • Build clean and efficient setups that support Lighting and Compositing workflows.
  • Quickly identify and resolve technical issues to avoid production bottlenecks.

Communication

  • Collaborate closely with upstream and downstream teams to ensure smooth asset continuity.
  • Partner with Lighting and Compositing to ensure consistency in the final render.
  • Clearly communicate technical requirements related to textures and shading.
  • Actively participate in dailies and integrate feedback proactively.

Teach learn and grow

  • Contribute to continuous improvement of workflows between Texturing and Lookdev.
  • Share knowledge on materials shaders and advanced techniques with the team.
  • Support the development of tools templates and best practices to improve production efficiency.
  • Stay up to date with advancements in rendering shading and texturing.

Qualifications :

Position Requirements

  • Minimum of 6 years of experience in lookdev and/or texturing in VFX or animation.
  • Strong proficiency in Houdini (Solaris/Karma) and/or Maya as well as Nuke.
  • Solid knowledge of rendering engines such as Arnold and/or Karma.
  • Advanced expertise in texturing with Mari and/or Substance Painter/Designer.
  • Strong understanding of PBR workflows UVs color management and displacement.
  • Good understanding of the interaction between textures shaders lighting and rendering.
  • Ability to deliver clean optimized production-ready assets.
  • High level of autonomy strong organizational skills and ability to manage priorities effectively.
  • Strong technical and artistic rigor with great attention to detail.
  • Collaborative mindset clear communication and constructive attitude.

Nice to Have

  • Experience with USD pipelines
  • Familiarity with ShotGrid or similar production tracking tools.
  • Experience in tool development or scripting (Python).
  • Experience in hybrid environments (feature film advertising series).


Additional Information :

  • Multiple temporary contracts available with a strong possibility of extension.
  • Flexible start dates.
  • The artist must also possess strong expertise in look development to ensure effective integration of textures with shaders and surface properties and to deliver a cohesive and photorealistic result.

#LI-Onsite

Diversity : At Rodeo FX diversity is a core value. Were committed to creating an inclusive equitable workplace where different perspectives are embraced. Every team member brings unique insight that strengthens our creativity challenges our thinking and helps us deliver better work.

Rodeo FX may use AI-based tools to support certain steps of the recruitment process such as interview transcription or preliminary application analysis. These tools may be operated by third-party providers and data may be processed outside Quebec. These tools never replace human decision-making: all final hiring decisions are made by our recruitment team and hiring managers. To learn more about how we protect your personal information and your rights please consult our Privacy Policy.


Remote Work :

No


Employment Type :

Full-time


Experience: years
Vacancy: 1
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Senior Texture Artist Multiple Positions • Montreal, Quebec, Canada

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