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Lead Material Artist (Character/Wardrobe, World/Props) / (Personnage/Garde-robe, Monde/Accessoires)NBCUniversal • Montréal, Québec, Canada
Lead Material Artist (Character/Wardrobe, World/Props) / (Personnage/Garde-robe, Monde/Accessoires)

Lead Material Artist (Character/Wardrobe, World/Props) / (Personnage/Garde-robe, Monde/Accessoires)

NBCUniversal • Montréal, Québec, Canada
14 days ago
Job type
  • Full-time
Job description
Job Description

NBCUniversal is seeking a Lead Material Artist to define and drive material systems for an ambitious interactive project set in a contemporary, real-life urban environment. This role owns the quality, consistency, and scalability of materials across either character-focused surfaces (skin, fabric, wardrobe) or world-focused surfaces (environments, props, tiling systems)—candidates are only expected to specialize in one area.

This leader will partner closely with Art Direction, Technical Art, and cross-disciplinary teams to ensure materials are fully integrated into pipelines and rendering systems, supporting production from high-end platforms to mobile. The role also includes leading a team and establishing scalable workflows, shader standards, and material libraries that can support large-scale production.

Responsibilities

  • Translate art direction into high-quality materials that meet both visual and technical requirements
  • Lead and mentor a team of material artists, ensuring consistency, quality, and scalability across assets
  • Define, maintain, and evolve material pipelines, workflows, and best practices
  • Oversee creation of materials within your specialty:
  • Character track: body, skin, fabrics, accessories and wardrobe materials
  • World track: environment and architectural surfaces, props, tiling systems, and modular materials
  • Ensure materials scale across large worlds and diverse asset types, from hero assets to high-volume content, but also across platforms from high end to mobile.
  • Collaborate closely with Character, Environment, Tech Art, and Lighting teams for proper integration
  • Partner with engineering and tech art to ensure correct implementation in rendering and runtime systems
  • Identify and improve pipelines to support efficient, scalable production

NBCUniversal recherche un·e Lead Material Artist chargé·e de définir et piloter les systèmes de matériaux pour un projet interactif ambitieux se déroulant dans un environnement urbain contemporain réaliste.

Ce rôle est responsable de la qualité, de la cohérence et de la scalabilité des matériaux, soit sur les surfaces orientées personnage (peau, tissus, garde-robe), soit sur les surfaces orientées environnement (décors, accessoires, systèmes de textures répétables) — une expertise dans un seul domaine est attendue.

Cette personne collaborera étroitement avec la Direction Artistique, le Technical Art et des équipes pluridisciplinaires afin d’assurer une intégration complète des matériaux dans les pipelines et les systèmes de rendu, couvrant des plateformes allant du haut de gamme au mobile.

Le rôle comprend également le leadership d’équipe ainsi que la mise en place de workflows évolutifs, de standards de shader et de bibliothèques de matériaux adaptés à une production à grande échelle.

Responsabilités

  • Traduire la direction artistique en matériaux de haute qualité répondant aux exigences visuelles et techniques
  • Encadrer et accompagner une équipe de material artists, en garantissant cohérence, qualité et évolutivité des assets
  • Définir, maintenir et faire évoluer les pipelines de matériaux, workflows et bonnes pratiques
  • Superviser la création des matériaux dans votre spécialité :
  • Track personnage : corp, peau, tissus, accessoires et garde-robe
  • Track environnement : surfaces de décors, d’architecture, accessoires, systèmes de textures répétables et matériaux modulaires
  • Assurer la scalabilité des matériaux sur de grands environnements et une grande diversité d’assets (des assets clés aux contenus à fort volume), mais également au travers des plateformes hautes définition aux plateformes mobiles.
  • Collaborer étroitement avec les équipes Personnage, Environnement, Artistes techniques et Éclairages pour une intégration optimale.
  • Travailler avec les équipes de programmeurs et d’artistes techniques pour garantir une implémentation correcte dans les systèmes de rendu et en runtime
  • Identifier et améliorer les pipelines pour soutenir une production efficace et scalable

Qualifications

  • Minimum of 7+ years of experience in game development with a focus on material creation (character or environment)
  • Extensive experience in AAA production environments
  • Proven experience leading and managing a team of artists on at least one shipped title.
  • Strong portfolio demonstrating high-quality materials relevant to your specialty
  • Deep understanding of PBR workflows and shader-based material systems
  • Experience working with real-time pipelines and performance constraints
  • Experience with modern game engines such as Unreal Engine.
  • Positive leadership, communication, collaboration and feedback skills.

Desired Characteristics

  • Experience building scalable material libraries and reusable systems
  • Experience with Unreal Engine 5 and advanced shader workflows
  • Familiarity with large-scale, production-driven pipelines (e.g., modular assets, customization systems, or procedural workflows)
  • Positive experience working with outsourcing partners or distributed teams.
  • Strong eye for realism, material definition, and visual consistency
  • Ability to balance visual quality with performance requirements.
  • Excellent communication and natural practice of positive communication and leadership skills and the ability to thrive in a fast-paced environment.
  • Desire to think and explore innovative solutions.

Eligibility Requirements

  • Interested candidates must apply to be considered.
  • Must be willing to work in our Montreal office a minimum of 4 days a week.
  • Must be legally authorized to work in Canada.
  • Must be willing to travel for work related business, if necessary

  • Minimum 7+ ans d’expérience en développement de jeux vidéo avec une expertise en création de matériaux (personnage ou environnement)
  • Expérience significative dans des environnements de production AAA
  • Expérience avérée en management et encadrement d’équipes artistiques sur au moins un jeu publié.
  • Portfolio solide démontrant des matériaux de grande qualité liés à votre spécialité
  • Excellente maîtrise des workflows PBR et des systèmes de matériaux basés sur les shaders.
  • Expérience avec des pipelines temps réel et les contraintes de performance.
  • Expérience avec des moteurs de jeu modernes tels que Unreal Engine.
  • Excellentes aptitudes en leadership, collaboration, communication et capacité à recueillir et donner des retours constructifs.

Atouts souhaités

  • Expérience dans la création de bibliothèques de matériaux scalables et de systèmes réutilisables
  • Expérience avec Unreal Engine 5 et des workflows avancés de shaders
  • Familiarité avec des pipelines de production à grande échelle (assets modulaires, systèmes de personnalisation, workflows procéduraux)
  • Expérience positive de collaboration avec des partenaires d'externalisation ou des équipes distribuées.
  • Sens aigu du réalisme, de la définition des matériaux et de la cohérence visuelle.
  • Capacité à concilier qualité visuelle et exigences de performance.
  • Excellentes aptitudes à la communication et capacité à instaurer un climat de confiance et de leadership, ainsi qu'à s'épanouir dans un environnement dynamique.
  • Volonté de réfléchir et d'explorer des solutions innovantes.

Exigences d’admissibilité

  • Les personnes intéressées doivent soumettre leur candidature afin d’être considérées.
  • Doit être disposé·e à travailler dans nos bureaux de Montréal au minimum quatre (4) jours par semaine.
  • Doit être légalement autorisé·e à travailler au Canada.
  • Doit être disposé·e à se déplacer pour des raisons professionnelles, au besoin.


Additional Information

As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal's policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law.

If you are a qualified individual with a disability or a disabled veteran and require support throughout the application and/or recruitment process as a result of your disability, you have the right to request a reasonable accommodation. You can submit your request to AccessibilitySupport@nbcuni.com.

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Lead Material Artist (Character/Wardrobe, World/Props) / (Personnage/Garde-robe, Monde/Accessoires) • Montréal, Québec, Canada

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