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Principal Animator (Gameplay, Conversations & Scripted Events) / Animateur principal ou AnimatriceNBCUniversal • Montréal, Québec, Canada
Principal Animator (Gameplay, Conversations & Scripted Events) / Animateur principal ou Animatrice

Principal Animator (Gameplay, Conversations & Scripted Events) / Animateur principal ou Animatrice

NBCUniversal • Montréal, Québec, Canada
23 days ago
Job type
  • Full-time
Job description
Job Description

As a Principal Animator, you will bring characters to life across either gameplay systems or narrative-driven experiences. This role spans two different areas of focus: Gameplay Animation Systems (locomotion, interaction, traversal, core gameplay) and Conversations & Scripted Events (facial animation, character acting, and performance-driven animation).

Candidates are not expected to have deep expertise in both areas. We are hiring specialists in either focus and we’re looking for strong Principal-level talent in one of these domains.

Across the area of focus, you will help set the quality bar, drive best practices, mentor other animators, and partner closely with design, engineering, and animation teams.

Responsibilities

  • Own and drive animation systems or features from concept through final implementation
  • Create high-quality gameplay, body, and/or facial animations at AAA standards
  • Collaborate closely with animators, designers, and gameplay programmers
  • Advance animation quality and recommend improvements to workflows and pipelines
  • Contribute to planning, dependencies, and structuring animation work across systems
  • Mentor team members and help elevate overall animation craft
  • Participate in animation reviews to ensure consistency and quality
  • Solve complex artistic and technical animation challenges

Gameplay focus (specialization):

  • Develop and refine animation systems for locomotion, traversal, interaction, and gameplay mechanics
  • Improve responsiveness, blending, and overall game feel
  • Partner closely with gameplay programming and design teams

Conversations & Scripted Events focus (specialization):

  • Create and drive facial animation, character performance, and body acting
  • Own animation quality for conversation systems and scripted sequences
  • Ensure strong storytelling, emotional clarity, and performance quality across characters

En tant qu’animateur principal ou d’animatrice principale, vous donnerez vie aux personnages à travers des systèmes de gameplay ainsi que des expériences narratives. Ce rôle couvre deux domaines de spécialisation : les systèmes d’animation gameplay (locomotion, interaction, déplacement, gameplay principal) ou Conversations & Scripted Events (animation faciale, jeu d’acteur des personnages et animation axée sur la performance).

Les candidat(e)s ne sont pas tenus de posséder une expertise approfondie dans les deux domaines. Nous recherchons des spécialistes dans l’une ou l’autre de ces disciplines, avec un niveau principal solide dans au moins une.

Dans votre domaine d’expertise, vous contribuerez à établir les standards de qualité, à définir les meilleures pratiques, à encadrer d’autres animateurs et à collaborer étroitement avec les équipes de design, d’ingénierie et d’animation.

Responsabilités

  • Prendre en charge et piloter le développement de systèmes ou de fonctionnalités d’animation, de la conception jusqu’à l’implémentation finale
  • Créer des animations gameplay, corporelles et/ou faciales de haute qualité, conformes aux standards AAA
  • Collaborer étroitement avec les animateurs, designers et programmeurs gameplay
  • Perfectionner la qualité de l’animation et proposer des améliorations aux processus et pipelines
  • Contribuer à la planification, à l’organisation et à la structuration du travail d’animation sur différents systèmes
  • Encadrer et soutenir les membres de l’équipe afin de faire progresser l’expertise en animation
  • Participer aux revues d’animation afin d’assurer la cohérence et la qualité
  • Résoudre des défis artistiques et techniques complexes liés à l’animation

Spécialisation Gameplay :

  • Développer et améliorer des systèmes d’animation pour la locomotion, le déplacement, les interactions et les mécaniques de gameplay
  • Améliorer la réactivité, les transitions et la qualité globale du gamefeel
  • Collaborer étroitement avec les équipes de programmation gameplay et de design

Spécialisation Conversations & Scripted Events :

  • Créer et diriger l’animation faciale, le jeu d’acteur et la performance des personnages
  • Assurer la qualité de l’animation pour les systèmes de conversation et les séquences scriptées
  • Garantir une narration claire, une expressivité émotionnelle et une forte qualité de performance

Qualifications

  • 10+ years of experience in 3D character animation for games, with multiple shipped AAA titles
  • Strong demo reel showcasing either gameplay animation systems OR conversations & scripted events / facial and performance animation
  • Expert understanding of animation fundamentals (body mechanics, acting, timing, weight, posing, arcs, anticipation, follow-through)
  • Experience with motion capture, and keyframe animation
  • Strong proficiency in Maya, MotionBuilder, or equivalent tools
  • Solid understanding of gameplay systems, animation pipelines, and cross-disciplinary workflows
  • Strong communication skills and ability to collaborate across teams

Preferred Experience (one or more areas)

Gameplay:

  • Experience building first-person and/or third-person gameplay animation systems
  • Strong understanding of 3C concepts (Character, Controls, Camera)
  • Experience with locomotion, traversal, interaction, multiplayer, and animation blending systems
  • Familiarity with animation graphs, root motion, and motion matching

Conversations & Scripted Events:

  • Strong experience in facial animation, character acting, and performance-driven animation
  • Experience with conversation systems, scripted events, and cinematic sequences
  • Understanding of storytelling, emotion, and expressive animation systems
  • Experience with facial rigs, lip sync, gesture systems and facial capture

Additional:

  • Experience with game engines such as Unreal
  • Experience working across a range of animation styles and character types (human, creature, animal, combat)
  • Exposure to rigging or facial rigging workflows

Eligibility Requirements

  • Interested candidates must apply to be considered.
  • Must be willing to work in our Montreal office a minimum of 4 days a week.
  • Must be legally authorized to work in Canada.
  • Must be willing to travel for work related business, if necessary

Exigences de base

  • 10 ans ou plus ans d’expérience en animation 3D de personnages pour les jeux vidéo, incluant la livraison de plusieurs titres AAA
  • Portfolio (démo) solide démontrant soit des systèmes d’animation gameplay OU des animations liées aux Conversations & Scripted Events / animation faciale et de performance
  • Excellente maîtrise des principes fondamentaux de l’animation (mécanique corporelle, jeu d’acteur, timing, poids, poses, arcs, anticipation, suivi)
  • Expérience avec la capture de mouvement et l’animation keyframe
  • Maîtrise des outils standards de l’industrie tels que Maya, MotionBuilder ou équivalent
  • Bonne compréhension des systèmes de gameplay, des pipelines d’animation et des environnements multidisciplinaires
  • Excellentes compétences en communication et collaboration

Expériences souhaitées (un ou plusieurs domaines)

Gameplay :

  • Expérience dans la création de systèmes d’animation pour gameplay à la première et/ou troisième personne
  • Bonne compréhension des concepts 3C (personnage, contrôles, caméra)
  • Expérience avec la locomotion, le déplacement, l’interaction, le multijoueur et les systèmes de blending
  • Connaissance des graphes d’animation, du root motion et du motion matching

Conversations & Scripted Events :

  • Forte expérience en animation faciale, jeu d’acteur et animation axée sur la performance
  • Expérience avec les systèmes de conversation, événements scriptés et séquences cinématiques
  • Bonne compréhension de la narration, des émotions et des systèmes d’animation expressive
  • Expérience avec les rigs faciaux, la synchronisation labiale, les systèmes de gestes et la capture de mouvement faciaux.

Autres atouts :

  • Expérience avec des moteurs de jeu tels qu’Unreal
  • Expérience sur différents styles d’animation et types de personnages (humain, créature, animal, combat)
  • Connaissance des workflows de rigging ou de rigging facial

Exigences d’admissibilité

  • Les personnes intéressées doivent soumettre leur candidature afin d’être considérées.
  • Doit être disposé·e à travailler dans nos bureaux de Montréal au minimum quatre (4) jours par semaine.
  • Doit être légalement autorisé·e à travailler au Canada.
  • Doit être disposé·e à se déplacer pour des raisons professionnelles, au besoin.


Additional Information

As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal's policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law.

If you are a qualified individual with a disability or a disabled veteran and require support throughout the application and/or recruitment process as a result of your disability, you have the right to request a reasonable accommodation. You can submit your request to AccessibilitySupport@nbcuni.com.

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Principal Animator (Gameplay, Conversations & Scripted Events) / Animateur principal ou Animatrice principale – Gameplay et Conversations / Scripted Events • Montréal, Québec, Canada

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