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Eidos
Lead Environment ArtistEidos • Montreal, Montreal (administrative region), Canada
Lead Environment Artist

Lead Environment Artist

Eidos • Montreal, Montreal (administrative region), Canada
30+ days ago
Job type
  • Full-time
  • Permanent
Job description

LEAD ENVIRONMENT ARTIST

Permanent – Full-Time

Eidos Montréal is seeking a talented, self‑motivated Lead Environment Artist to collaborate with a growing development team on a cross‑platform RPG built in Unreal Engine 5. The Lead Environment Artist is responsible for creating visually compelling environments, providing hands‑on artistic leadership, and mentoring a team of Environment Artists. This role blends artistic excellence, leadership, and strong cross‑discipline collaboration. This position is offered onsite or in a hybrid capacity at Eidos Montréal.

What you will do

  • Act as direct manager and mentor for Environment Artists
  • Work closely with the Art Director, Technical Artists, Level Designers, and Environment Artists to meet or exceed visual targets
  • Efficiently model, UV map, bake, and create materials within a PBR pipeline, and assemble assets in Unreal Engine 5
  • Create a wide range of high‑quality environment art assets, including props, interiors, exteriors, and structural elements
  • Lead worldbuilding efforts, including terrain and foliage, using Unreal Engine 5

What you bring

  • 5+ years of experience in the game industry
  • Strong technical expertise with a deep understanding of modeling, lighting, and surfacing
  • Expert knowledge of Maya or similar 3D modeling software
  • Strong understanding of PBR texture and material pipelines
  • Passion for collaboration and mentoring junior artists
  • Excellent communication skills and a highly organized work approach
  • Solid understanding of performant, visually appealing level construction and modular assembly techniques in Unreal Engine

Portfolio Requirements

  • A web‑based portfolio demonstrating a range of high‑quality 3D rendered work and 2D texture art
  • Examples of lit interior and exterior environments
  • A mix of hard‑surface and organic models
  • Samples from previous professional industry work

Even better if you have

  • Knowledge of architecture, engineering fundamentals, and construction methods
  • Strong understanding of color theory
  • Familiarity with Houdini
  • Solid grasp of visual composition principlesPassion for RPGs, science fiction, and tabletop games
  • Portfolio Pluses: architectural rendering samples, environment art concept work, material examples implemented in Unreal Engine

Why join us?

  • Flexible work schedule: because unexpected events are part of life
  • Hybrid work: because we have adapted to the new reality
  • Group insurance: to take care of yourself and your loved ones
  • Group RRSPs: we think about your future
  • Telemedicine service for the family: to avoid a pleasant 24 hours in the emergency room
  • Bonus: we recognize the work accomplished
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Lead Environment Artist • Montreal, Montreal (administrative region), Canada

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