Talent.com
Rodeo Fx
Remote Senior Rigging ArtistRodeo Fx • Montreal, QC, Canada
Remote Senior Rigging Artist

Remote Senior Rigging Artist

Rodeo Fx • Montreal, QC, Canada
30+ days ago
Job type
  • Full-time
  • Remote
Job description

Company Description

Repeatedly voted one of Montreal’s Top Employers and Employer of the Year for the 2022 Mercuriades Awards, Rodeo FX is a high-end creative company offering services in visual effects, advertising, animation, and experiential.

Nominated for multiple Emmy® Awards for its work on the series Stranger Things season 4, The Witcher season 2, and The Lord of The Rings: The Rings of Power season 1, the independent, Oscar®-winning company boasts close to 900 artists crafting from studios in Montreal, Québec City, Toronto, Los Angeles and Paris.

Rodeo FX is a creative partner to the world’s best storytellers including Netflix, HBO, Disney, Marvel, Amazon Studios, Warner Bros., and Sony, and has collaborated on ads for YouTube, NBC, and Apple. Current projects include Blue Beetle, Monarch: Legacy of Monsters, and Zack Snyder's Rebel Moon. Recently released projects include John Wick: Chapter 4, Black Adam, Disney's The Little Mermaid, and Love, Death and Robots Volume 3, for which the company won a 2023 VES award.

Work arrangements:

As a company founded and led by an artist, creativity above all guides us. Our mission is to provide our talents with the freedom and resources they need to deliver quality work and thrive in a stimulating, caring environment. While we require employees to be present in the studio at least three days a week, we maintain flexible work arrangements for the remaining days. This balance ensures that we foster collaboration, maintain our vibrant culture, and encourage in-person interaction and teamwork.

Job Description

The Rigging Artist designs and builds efficient, flexible rigs for a variety of objects, vehicles, characters, and creatures. They bridge the gap between modeling and animation by developing believable, performant deformation systems that meet pipeline requirements. At the crossroads of technical and anatomical expertise, they work closely with modeling, CFX, animation, and lookdev teams to deliver animation-ready, fully tested, and optimized assets.

Key Responsibilities:

Mastery of Craft

  • Create modular or custom rigs for a wide range of objects, vehicles, characters, and creatures.
  • Rig internal anatomy (skeletons, muscles) to drive external deformations (skin, face, feathers, cloth).
  • Build clear, ergonomic control systems tailored to animators’ needs.
  • Implement robust, reusable, and easy-to-maintain rigs for complex productions.

Creative Quality

  • Collaborate with animators to adjust rigs based on narrative or stylistic requirements.
  • Support accurate posing, expressions, and motion through precise and expressive setups.
  • Anticipate visual needs and explore artistically relevant solutions (e.g., stylized facial rigging, secondary deformation, dynamics).
  • Contribute to achieving the project’s visual style through thoughtful rigging choices.

Technical Quality

  • Ensure stability, cleanliness, and efficiency of rigs within the production pipeline.
  • Use Maya and Python to automate, optimize, or customize rigging workflows.
  • Identify and quickly resolve rigging issues and anomalies.
  • Collaborate in the creation of deformers, blend shapes, and animation test tools when needed.

Communication

  • Maintain ongoing dialogue with modeling, animation, CFX, and supervision teams.
  • Keep production informed about status, risks, and needs related to deliverables.
  • Actively participate in dailies and review sessions with a constructive mindset.
  • Document complex or unconventional rigs to facilitate their use and future modifications.

Learning, Knowledge Sharing, and Growth

  • Share tools, scripts, and rigging approaches with the team.
  • Contribute to the development of the studio’s rigging templates, standards, and processes.
  • Explore new methods, including machine learning (ML), muscle simulations, or procedural deformation.
  • Embrace feedback as a lever for personal and collective growth.

Qualifications

  • Minimum 8 years of production experience in rigging for the VFX industry.
  • Proficiency in Maya for production rigging.
  • Strong Python programming skills applied to rigging tools and automation.
  • Solid knowledge of anatomy (bipeds, quadrupeds, muscles, facial expressions).
  • Proficiency with blend shapes and deformation test tools.
  • Ability to prioritize tasks, work independently, and deliver on schedule.
  • Asset : Knowledge of PySide for UI creation.
  • Asset : Familiarity with Flow or other production management tools.
  • Asset : Experience with advanced facial solutions (e.g., FACS, stylized face rigs, facial capture).
  • Asset : Experience developing or contributing to internal rigging frameworks.

Additional Information

  • #LI-Hybrid

Diversity : At Rodeo FX, diversity is a core value. We’re committed to creating an inclusive, equitable workplace where different perspectives are embraced. Every team member brings unique insight that strengthens our creativity, challenges our thinking, and helps us deliver better work.



Rodeo FX may use AI-based tools to support certain steps of the recruitment process, such as interview transcription or preliminary application analysis. These tools may be operated by third-party providers, and data may be processed outside Quebec. These tools never replace human decision-making: all final hiring decisions are made by our recruitment team and hiring managers. To learn more about how we protect your personal information and your rights, please consult our Privacy Policy.

Create a job alert for this search

Remote Senior Rigging Artist • Montreal, QC, Canada

Similar jobs

Lighting Artist for Game Development - Remote

People Can Fly, Sp. z o.o.Montreal (administrative region), QC, CA
Remote
Full-time

People Can Fly is hiring a Senior External Development Lighting Artist to work remotely on exciting game projects.Use your skills to create atmospheres that drive narrative and gameplay.In this pos... Show more

 • Promoted

Rigger (Senior)

KanzMontreal, Montreal (administrative region), CA
Full-time

As a Rigger at Ubi MTL, you make it possible for characters and objects to come to life and move realistically within our worlds.From pivoting to bending, squashing and stretching, you define what ... Show more

 • Promoted

Character Rigging Specialist at 2K Games

2KMontreal (administrative region), QC, CA
Full-time

Elevate your career as a Character Rigging Specialist with 2K, focusing on technical animation and creating scalable systems for expressive game characters.Engage with creative teams to solve anima... Show more

 • Promoted

Rigging Lead

NotodoanimacionMontreal (administrative region), QC, CA

Reel FX Animation publica una oferta para.Bajo supervisión directa, el Rigging Lead diseñará, construirá y mantendrá rigs para personajes, vehículos y props, asegurando el rendimiento óptimo requer... Show more

 • Promoted

Technical Artist (Houdini) | North America | Canada | Europe | Fully Remote

Escape Velocity EntertainmentMontreal (administrative region), QC, CA
Remote
Full-time

Technical Artist (Houdini) | North America | Canada | Europe | Fully Remote.Escape Velocity is seeking a Technical Artist responsible for developing and maintaining Houdini and PCG tools and conten... Show more

 • Promoted

Animation Rigging Talent at Larian Studios

Larian StudiosMontreal (administrative region), QC, CA
Full-time

Explore your passion for animation by applying for potential technical roles at Larian Studios.Your expertise in rigging could showcase your creativity in character development.At Larian Studios, w... Show more

 • Promoted

Senior Rigger — Hybrid, Believable Character Motion

KanzMontreal, Montreal (administrative region), CA
Full-time

A leading gaming company in Montreal seeks an experienced Rigger to bring characters and objects to life.You will collaborate with art and animation teams to rig and skin models, ensuring they're o... Show more

 • Promoted

Mid Rigging Artist Project TMNT 2

NotodoanimacionMontreal (administrative region), QC, CA

Explora tu creatividad como Mid Rigging Artist en TMNT 2 con Mikros Animation en Montreal, Canadá.Colabora en un entorno dinámico y bilingüe junto a un talentoso equipo.Este puesto te ofrece la opo... Show more

 • Promoted

Senior External Development Lighting Artist - Remote

People Can Fly, Sp. z o.o.Montreal (administrative region), QC, CA
Remote
Full-time

Senior External Development Lighting Artist - Remote.Location: CA, Montreal (Remote/Hybrid).People Can Fly is one of the leading independent AAA game development studios.Our international team cons... Show more

 • Promoted

Créateur.rice de systèmes animables (rigger sénior)

KanzMontreal, Montreal (administrative region), CA
Full-time

Ubisoft collaborates with Jobs for Humanity to build an inclusive and just employment ecosystem, supporting individuals from all walks of life.Collaborer avec l'équipe artistique pour comprendre la... Show more

 • Promoted

Senior VFX Artist [Far Cry]

Jobs for HumanityMontreal (administrative region), QC, CA
Full-time

As a Senior VFX Artist at Ubisoft Montréal, you will take the lead in mentoring the VFX team and delivering visually impressive effects that enhance gameplay and immerse players in our worlds.From ... Show more

 • Promoted

Senior Technical Artist

HasbroMontreal (administrative region), QC, CA
Full-time

We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before.At Hasbro and Wizards of the Coast, you’ll collaborate with ... Show more

 • Promoted

Rigging Lead en Estudio Reel FX

NotodoanimacionMontreal (administrative region), QC, CA

En Reel FX Animation de Montreal, buscamos un Rigging Lead para unirse a nuestro equipo.Esta posición presencial se enfoca en el diseño y mantenimiento de rigs esenciales para la producción.Como Ri... Show more

 • Promoted

Senior Environment Artist

HasbroMontreal (administrative region), QC, CA
Full-time

We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before.At Hasbro and Wizards of the Coast, you’ll collaborate with ... Show more

 • Promoted

Mid Rigging Artist – TMNT 2

NotodoanimacionMontreal (administrative region), QC, CA

Rodeo FX busca un Mid Rigging Artist para trabajar en el proyecto TMNT 2, ubicado en Montreal, Canadá.La posición es presencial con contrato, trabajando en estrecha colaboración con el equipo de an... Show more

 • Promoted

Senior VFX Artist [Far Cry]

KanzMontreal, Montreal (administrative region), CA
Full-time

As a Senior VFX Artist at Ubisoft Montréal, you will take the lead in mentoring the VFX team and delivering visually impressive effects that enhance gameplay and immerse players in our worlds.From ... Show more

 • Promoted

Technical Artist - Remote & AAA Studio Impact

People Can Fly StudioMontreal, Montreal (administrative region), CA
Remote
Full-time

Un studio de développement de jeux vidéo à Montréal recherche un artiste technique.Le candidat idéal doit posséder des compétences solides en scripting Python et une maîtrise des outils de création... Show more

 • Promoted

Technical Animator / Rigger - Realistic Character Movement

Larian StudiosMontreal (administrative region), QC, CA
Full-time

Thank you for your interest in a career at Larian Studios!.We’re always looking to connect with talented and passionate developers — especially those with expertise in technical animation or riggin... Show more

 • Promoted

Senior Combat Designer (Encounters)

Cloud ChamberMontreal (administrative region), QC, CA
Full-time

As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping unforgettable encounters throughout the world of BioShock 4.You will set the standard for what intera... Show more

 • Promoted

Senior Combat Designer (AI archetype)

Cloud ChamberMontreal (administrative region), QC, CA
Full-time

As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of designers, artists, and engineers to create industry-leading AI characters and combat gameplay.You will... Show more