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Senior Systems Game DesignerE+E Consulting • Montreal, Quebec, Canada
Senior Systems Game Designer

Senior Systems Game Designer

E+E Consulting • Montreal, Quebec, Canada
30+ days ago
Job type
  • Full-time
Job description

The Role

Were hiring a Senior Systems Game Designer who thrives at the intersection of systems and storytelling. Youll design features that feel intuitive expressive and alive helping shape how players build interact and grow inside Storycraft.

This is a senior individual contributor leadership role. Youll lead through hands-on design working closely with product engineering AI and art to bring new systems and experiences to life. From crafting loops to creative tools to social systemsyoull help translate vision into gameplay that players love.

Were looking for an experienced systems design expert with a track record of building thoughtful emotionally engaging features systems and game economies that support player agency achievement and long-term engagement.

What Youll Do

  • Help define short/med/long-term gameplay loops reward structures and core game systems
  • Design prototype and implement a wide range of game systems: creative tools progression systems social play crafting and economy loops
  • Translate goals into specs wireframes UX flows and playable concepts
  • Partner effectively with PMs and collaborate cross-functionally to ship elegant expressive features that support our unique game model
  • Infuse systems with personality and narrative hooks to support emergent storytelling
  • Design with player motivation and autonomy in mindusing research frameworks like PENS/SDT

Qualifications :

You Bring

  • 5 years experience designing features and systems in leading mobile free-to-play games
  • Strong background in strategy life sim sandbox or creativity games
  • AI-curious or AI-fluent: excited to explore generative tools and how they empower players
  • Expertise in at least one of: feature design progression economy crafting or UGC systems
  • Ability to think visuallycomfortable wire-framing prototyping and communicating in flows and mockups
  • Track record of translating high-level ideas into features that ship perform and evolve
  • Creative sensibility: you think in tone story mood and expressionnot just mechanics
  • Experience collaborating with engineers and product managers to tune test and deliver
  • Startup-ready: adaptable fast deeply collaborative and outcome-driven

Bonus Points For

  • Based in Canada and/or ET timezone
  • Experience designing creative tools sandbox mechanics or social storytelling
  • Familiarity with Unity scripting tools or light prototyping
  • A personal creative practice (writing visual art design role-play etc.)
  • Have prior startup experience


Additional Information :

What It Means to Build at Storycraft

This isnt just a jobits a rare opportunity to co-create a new category of game at the intersection of storytelling AI and player expression. Were a lean high-trust team building fast learning constantly and thinking long-term. That means:

  • Youll wear multiple hats. We solve problems not just build features. Youll shape systems tools and how we work.
  • Youll lead through doing. Strategy is importantbut execution is where the magic happens.
  • Youll be scrappy and smart. We use AI feedback loops and focused iteration to do more with less.
  • Youll have real ownership. You wont be supporting the productyoull be shaping it every day.
  • Youll grow faster than anywhere else. This is a career-defining opportunity to learn stretch and contribute at a level few companies allow.
  • Youll have equity with real upside. Were building something ambitious. If we win you win.
  • Youll make an impact that matters. Players already say Storycraft feels like magic. Youll help scale that magic into something unforgettable.

Were not looking for passengerswere looking for builders owners and creative leaders who want to leave their mark.

How to apply

Write a short introductory email and tell us about yourself. Attach your resume and portfolio it should include examples of games and features youve product managed and shipped. We love to see metrics and case studies too if you have them. If your experience isnt exactly right but you still think you should work with us go for it you never know!


Remote Work :

Yes


Employment Type :

Full-time


Experience: years
Vacancy: 1
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Senior Systems Game Designer • Montreal, Quebec, Canada

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