The role Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic . Join us and be a part of the future of interactive entertainment!At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
As a Tools Programmer with your technical expertise and strong knowledge of the Unreal Engine, you will contribute to the development and improvement of production tools and pipelines, while acting as a key link between artistic and technical teams.
You will work in a dynamic and collaborative environment, contributing to the design, prototyping, implementation, and optimization of tools and features that support Behaviour Interactive’s Production teams.
In this role you will :
- Develop, improve, and maintain efficient tools within Unreal Engine.
- Collaborate closely with artists, animators, team leads, and other programmers to define tool requirements and specifications.
- Support production teams through feature development and technical support related to tools.
- Automate processes to improve efficiency, reliability, and quality across production pipelines.
- Facilitate the integration of motion capture into animation pipelines.
- Participate in C++ design and code reviews, while contributing to the evolution of the animation toolset and the introduction of new techniques.
What we're looking for :
- A minimum of 6 years of experience developing tools for artistic teams in video games or VFX.
- Excellent command of Unreal Engine is required and knowledge of Unity is an asset.
- Strong understanding of art and animation pipelines.
- Excellent C++ knowledge.