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Rodeo FX
GolaemHoudini Crowd Artist Mid Temporary contractRodeo FX • Montreal, Quebec, Canada
GolaemHoudini Crowd Artist Mid Temporary contract

GolaemHoudini Crowd Artist Mid Temporary contract

Rodeo FX • Montreal, Quebec, Canada
30+ days ago
Job type
  • Full-time
  • Temporary
Job description

The crowd simulation artist designs and executes dynamic simulation systems to generate believable varied crowds that are consistent with the projects visual requirements. They are involved at various stages of production from asset creation to their integration into shots in close collaboration with the supervision layout animation lighting and compositing teams. Their rigorous and inventive work directly contributes to the scale and realism of the scenes while respecting technical constraints and delivery deadlines.

Main responsibilities:

Mastery of his craft

  • Convert assets to crowd agents with all the constraints inherent to the pipeline project and software.
  • Create and configure simulation systems to generate credible diverse and dynamic crowds.
  • Run simulations in shots according to briefs received adjusting parameters according to the context of the scene.
  • Adapt your working methods to the complexity of the plan the style of the project and the technical constraints.
  • Maintain complete autonomy in the organization and execution of assigned tasks.

Creative quality

  • Propose inventive approaches to enrich crowd behaviors cycles and diversity.
  • Collaborate with animation layout and lighting artists to ensure the artistic consistency of the scene.
  • Integrate supervisory feedback with openness and precision.
  • Maintain a constant attention to detail realism and visual rhythm.

Technical quality

  • Optimize rigs agents simulation systems and caches to ensure performance and stability.
  • Quickly detect errors in behavior collisions or inconsistent interactions.
  • Collaborate with other departments to help resolve issues around crowd cache entrances and exits.
  • Carry out rigorous quality checks before delivery of plans.
  • Contribute to the improvement of the departments internal tools and workflows.

Communication

  • Provide realistic estimates communicate quickly if there are difficulties or risks of delay and collaborate with production to adjust priorities if necessary.
  • Ensure smooth communication with supervision production and other departments.
  • Share critical information on progress technical issues or anticipated deadlines.
  • Participate in turnovers briefings and reviews with clarity and a spirit of collaboration.

Learn transmit and evolve

  • Update your knowledge of crowd simulation tools and new procedural approaches.
  • Share your learnings scripts or useful techniques with your colleagues.
  • Contribute to the documentation of methods or the development of internal tools if required.
  • Participate in the continuous improvement of the department by remaining curious rigorous and committed.

Qualifications :

  • Experience in crowd simulation in a VFX environment (5 years minimum recommended).
  • Proficiency in crowd simulation software (Houdini Crowd Golaem).
  • Excellent knowledge of Maya basic rigging and cycle animation.
  • Good understanding of CG pipelines and inter-departmental issues.
  • Rigor autonomy attention to detail team spirit.
  • Strengths: knowledge of Flow Production Tracking Python scripting MEL VEX development of personalized behaviors.


Additional Information :

  • Previous Golaem experience is required to be considered for the role.
  • Previous Houdini crowd experience is required to be considered for the role.
  • Candidates must be based in the province of Quebec or willing to relocate.

Diversity : At Rodeo FX diversity is a core value. Were committed to creating an inclusive equitable workplace where different perspectives are embraced. Every team member brings unique insight that strengthens our creativity challenges our thinking and helps us deliver better work.

Rodeo FX may use AI-based tools to support certain steps of the recruitment process such as interview transcription or preliminary application analysis. These tools may be operated by third-party providers and data may be processed outside Quebec. These tools never replace human decision-making: all final hiring decisions are made by our recruitment team and hiring managers. To learn more about how we protect your personal information and your rights please consult our Privacy Policy.


Remote Work :

No


Employment Type :

Full-time


Experience: years
Vacancy: 1
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GolaemHoudini Crowd Artist Mid Temporary contract • Montreal, Quebec, Canada

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