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Senior Software Developer, Pipeline Integration
Senior Software Developer, Pipeline IntegrationAutodesk, Inc. • Montreal, Montreal (administrative region), CA
Senior Software Developer, Pipeline Integration

Senior Software Developer, Pipeline Integration

Autodesk, Inc. • Montreal, Montreal (administrative region), CA
30+ days ago
Job type
  • Full-time
Job description
  • Intégrer et optimiser les API pour Maya et d'autres outils de création de contenu numérique (DCC)
  • Exploiter les DCC dans les pipelines pour les projets de jeux vidéo, d'animation et d'effets spéciaux
  • Collaborer avec des artistes afin de développer des méthodes avancées pour créer et traiter des données pour l'apprentissage automatique
  • Créer des scripts et des solutions pour faciliter l'automatisation et le traitement efficace des données
  • Veiller à ce que les systèmes soient optimisés pour l'infrastructure informatique cloud
  • Travailler dans le cadre des exigences du projet afin de développer des systèmes qui s'alignent sur la vision globale
  • Assister dans les projets d'acquisition et de traitement des données
  • Déboguer et optimiser les problèmes techniques dans les pipelines graphiques et les modèles
  • Se tenir informé des tendances et des techniques en constante évolution dans le domaine de l'infographie
  • Exploiter ses compétences créatives et analytiques pour repousser les limites de l'efficacité des pipelines
  • Communiquer efficacement avec les équipes artistiques et de recherche afin de garantir l'intégration réussie des systèmes dans les projets
  • Au moins 3 ans d'expérience dans la production cinématographique, télévisuelle ou vidéoludique, en étroite collaboration avec des modélisateurs, des directeurs techniques des effets spéciaux, des riggers et des animateurs
  • Expérience dans l'extraction et la gestion de grands volumes de données à partir de Maya
  • Expérience approfondie dans la conception, la maintenance et l'évolution de pipelines d'infographie
  • Excellente compréhension des principes procéduraux, des langages stylistiques et de la complexité
  • Capacité avérée à travailler au sein d'équipes interfonctionnelles sur des productions et des projets
  • Esprit inclusif et excellentes aptitudes à la collaboration
  • Excellentes capacités de communication orale et écrite pour décomposer des tâches complexes
  • Expertise à jour dans les meilleures pratiques en matière d'infographie, les pipelines de production et la conception centrée sur l'humain
  • Expert en API de Maya et Bifrost
  • Connaissance des meilleures pratiques pour vérifier et régénérer le travail de manière fiable
  • Solides compétences en programmation pour gérer la création et la gestion d'artefacts
  • Compétence en matière d'infrastructure informatique cloud moderne
  • Passion pour l'innovation et l'amélioration des processus de production.
  • A travaillé dans l'industrie du cinéma, de la télévision ou de la production de jeux vidéo en tant qu'artiste procédural ou directeur technique, avec une expérience pratique de la production procédurale 3D moderne
  • Démontre une solide compréhension des exigences en matière de données pour les pipelines ML
  • Passionné par l'adoption de nouvelles technologies et techniques pour améliorer les flux de travail procéduraux
  • Fort désir de faire progresser le processus de production pour une industrie du divertissement réinventée
  • Integrate and optimize APIs for Maya and other Digital Content Creation (DCC) tools
  • Leverage DCCs in pipelines for gaming, animation, and VFX projects.
  • Collaborate with artists to develop advanced methods to create and process data for machine learning
  • Create scripts and solutions to facilitate automation and efficient data processing
  • Ensure systems are optimized for cloud compute infrastructure.
  • Work within project requirements to develop systems that align with the overall vision
  • Assist in data acquisition and processing projects
  • Debug and optimize technical issues in graphics pipelines and models
  • Stay updated with evolving trends and techniques in computer graphics
  • Leverage creative and analytical skills to push the boundaries of pipeline efficiency
  • Communicate effectively with artistic and research teams to ensure successful integration of systems into projects
  • 3+ years of experience in film, TV, or game production, working closely with modelers, effects technical directors, riggers and animators
  • Experience in extracting and managing large volumes of data from Maya
  • Deep experience in designing, maintaining and evolving computer graphics pipelines
  • Strong understanding of procedural principles, style languages, and complexity.
  • Proven ability to work within cross-functional teams on productions and projects.
  • Inclusive mindset and excels at collaboration
  • Excellent verbal and written communication abilities for breaking down complex tasks
  • Up-to-date expertise in computer graphics best practices, production pipelines, and human-centered design
  • Expert in API of Maya and Bifrost
  • Knowledge of best practices for checkpointing and regenerating work reliably
  • Strong programming skills to manage artifact creation and management
  • Competence with modern cloud compute infrastructure
  • Passion for innovation and improving production processes
  • Has worked in the film, TV, or game production industries as a Procedural Artist or Technical Director with hands-on experience in modern 3D procedural production
  • Demonstrates a strong understanding of data requirements for ML pipelines.
  • Has a passion for adopting new technologies and techniques to enhance procedural workflows
  • Strong desire to advance the production process for a re-imagined entertainment industrySalary is one part of Autodesk’s competitive compensation package. Offers are based on the candidate’s experience and geographic location. In addition to base salaries, our compensation package may include annual cash bonuses, commissions for sales roles, stock grants, and a comprehensive benefits package.Le salaire est l'un des éléments du programme de rémunération concurrentiel d'Autodesk. Pour les postes basés au Canada (Colombie-Britannique), nous proposons un salaire de base compris entre X et X dollars. Les offres sont basées sur l'expérience et la situation géographique du candidat et peuvent dépasser cette fourchette. En plus du salaire de base, notre programme de rémunération peut inclure des primes annuelles en espèces, des commissions pour les postes commerciaux, des attributions d'actions et un ensemble complet d'avantages sociaux.
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    Senior Software Developer • Montreal, Montreal (administrative region), CA

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