Principal Software Developer (Graphics)

Autodesk
Remote, Ontario, CAN
$136K-$218.9K a year (estimated)
Remote
Full-time

Position Overview

Autodesk is seeking an experienced Principal Software Developer to join the Autodesk Graphics Platform (AGP) team in Toronto, Canada.

The role can be based out of Montreal, Vancouver or remotely in Canada.

The Autodesk Graphics Platform (AGP) is a shared graphics system used by many Autodesk applications, including Fusion, Revit, Inventor, 3ds Max, and Maya.

You will join a talented technical team in undertaking a complete modernization of the Graphics components - providing Autodesk applications with the ability to support, and exploit, the latest and future generations of graphics technology.

You will help us to shape and adopt Open Standards and Open Source through active industry engagement (Khronos, ASWF, etc.

and develop Open USD-Based, Graphics Pipeline for Web, Mobile, and Desktop. You will be part of an established, tight-knit yet geographically distributed team of developers.

This role is hybrid. Autodesk supports FLEX working model.

You will report to Senior Engineering Manager, Graphics.

Responsibilities

Design and write readable, maintainable, and extensible code that can last for years

Produce both unit tests and developer documentation for any new code

Debug existing subsystems, identify problem areas in the code, provide both quick temporary workarounds and high-quality, lasting solutions as needed

Optimize existing code on a variety of platforms, and generate performance and unit tests to catch any regressions

Minimum Qualifications

Bachelor's degree in computer science or equivalent

Minimum of 12 years of relevant experience delivering professional software

Strong experience with computer graphics application development

Strong object-oriented, software architecture, and C++ skills are required

Experience developing on Windows with Visual Studio

Good written and verbal English communication skills

Preferred Qualifications

Familiarity with USD, Hydra, and MaterialX

Experience with graphics APIs (such as DirectX, OpenGL, Vulkan, Metal), and shading languages (such as HLSL, GLSL, OSL)

About Autodesk

30+ days ago
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