Overview
GOLAEM Crowd Artist - Temporary contract. This is a temporary contract from October 2025 to end of January 2026. Previous Golaem experience is required to be considered for the role. Rodeo FX is a high-end creative company offering services in visual effects, advertising, animation, and experiential, with studios in Montreal, Québec City, Toronto, Los Angeles and Paris.
Rodeo FX is a creative partner to the world’s best storytellers including Netflix, HBO, Disney, Marvel, Amazon Studios, Warner Bros. and Sony, and has collaborated on ads for YouTube, NBC and Apple. Current projects include Dune : Prophecy, Silo Season 2 and Sonic 3. Recently released projects include The Rings of Power Season 2, Venom : The Last Dance, Taika Waititi Time Bandits, and House of the Dragon Season 2.
Rodeo FX is repeatedly voted as one of Montreal’s Top Employers and Employer of the Year for the 2022 Mercuriades Awards. The company boasts close to 800 artists crafting from studios in Montreal, Québec City, Toronto, Los Angeles and Paris.
At Rodeo FX, diversity is a core value. We’re committed to creating an inclusive, equitable workplace where different perspectives are embraced. Every team member brings unique insight that strengthens our creativity, challenges our thinking, and helps us deliver better work.
Main responsibilities
- Mastery of the crowd simulation craft and conversion of assets to crowd agents with pipeline, project and software constraints.
- Create and configure simulation systems to generate credible, diverse and dynamic crowds.
- Run simulations in shots according to briefs, adjusting parameters to scene context.
- Adapt working methods to plan complexity, project style and technical constraints.
- Maintain autonomy in organizing and executing assigned tasks.
Creative quality
Propose inventive approaches to enrich crowd behaviors, cycles and diversity.Collaborate with animation, layout and lighting artists to ensure artistic consistency.Integrate supervisory feedback with openness and precision.Maintain attention to detail, realism and visual rhythm.Technical quality
Optimize rigs, agents, simulation systems and caches for performance and stability.Detect errors in behavior, collisions or inconsistent interactions.Collaborate with other departments to resolve issues around crowd cache entrances and exits.Carry out rigorous quality checks before delivery of plans.Contribute to improvement of the department’s internal tools and workflows.Communication
Provide realistic estimates and communicate risks or delays; collaborate with production to adjust priorities when necessary.Ensure smooth communication with supervision, production and other departments.Share progress, technical issues or anticipated deadlines.Participate in turnovers, briefings and reviews with clarity and collaboration.Learn, transmit and evolve
Update knowledge of crowd simulation tools and new procedural approaches.Share learnings, scripts or techniques with colleagues.Contribute to documentation or development of internal tools if required.Support continuous improvement of the department with curiosity and rigor.Qualifications
Experience in crowd simulation in a VFX environment (5 years minimum recommended).Proficiency in crowd simulation software (Houdini Crowd, Golaem).Excellent knowledge of Maya, basic rigging and cycle animation.Good understanding of CG pipelines and inter-departmental issues.Rigor, autonomy, attention to detail, team spirit.Strengths : knowledge of Flow Production Tracking, Python scripting, MEL, VEX, development of personalized behaviors.Additional information
Temporary contract from October 2025 to end of January 2026.Previous Golaem experience is required to be considered for the role.#J-18808-Ljbffr