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Gameplay Programmer
Gameplay ProgrammerCompulsion Games • Montreal, QC, Canada
Gameplay Programmer

Gameplay Programmer

Compulsion Games • Montreal, QC, Canada
1 day ago
Job type
  • Temporary
Job description

Job Description

Job Description

Salary :

Job Description : Gameplay Programmer(Fixed Term Contract)

Department : Programming

Reporting to : TechnicalDirector

The Studio

Compulsion Games is a first-party game studio and subsidiary of Microsofts Xbox Game Studios,locatedin Montreal, Canada.

Founded byindustry veterans, we have a human-first culture wherewe trust and respect each other, with shared love and passion for our craft.Our games have won praiseand awardsfor their art, music, world-building,and engaging narratives.We are devoted tobuilding experiences that feel unique andhandcrafted,andour programming team ishere to make sure our content creators and designers are as creative as they can be.

We aim to create characters with compelling, human flaws and narratives thatexplore heavy themes with care and empathy.Ourstorytellingtypically has a healthy dose of darkness and comedy thrown in for good measure.

Our Culture

Compulsion Games is a quality-led studio with a humble team that enjoys experimenting with an artistic approach to making games.We like to hire people who are drawn to our core values of trust, autonomy,harmonyand craftsmanshipand share our visionof a studio builtaround them.As a team, we do not want to grow too bigtostay true to these values, as theydontscale well.

Acore part of our hiring process is ensuring new hires are well-alignedin order tobuild a harmonious team and company.We care deeply about our team and their wellbeing, soyoudbe joining a close-knit group who are creative,inclusiveandcaresabout developing one another.

The Need

Werelooking to add a talented Gameplay Programmer toour human- sizedprogrammingcommunity, to help develop gameplay systems andingredientswhile beingan activeand importantmember ofour multidisciplinary featureteams,and as such, should be comfortable communicating and working with a wide variety of disciplines.We need a programmer who is eager to contribute to the overall gameplay experience of our players.

The Role

We would like someonenotafraidtocommunicate and workdirectly with art, animation,realizationand design teams to develop gameplay features and systems such as player interaction, characterbehaviours, game elements, 3C, AI or game progression. The role will also involve working on the proof of concepts for technical improvements,debuggingand polishing various developed features.

We need you to have tangible experience in the games industry, preferably working with PC and / or Console Games, but other relevant experiences will be taken into consideration.With this exposure, weexpect you to understand the fundamental principles of working in teamsas well asthe life cycle of a successful project and how to adaptyourselftoeachphase.True to our core values of trust and autonomy,wewill empower you and your team to decide what needs to be done and how to get there.Yourlead and the otherprogrammerswill be there to supportandadviseyou in thisendeavour.

Specific Role Requirements :

  • Experience working in Games and other applicable experience.We will respect yourhard learnedskills and will try our best to make sureyou can use your strengthsdaily.We will adjust the title to yourseniority.
  • We value people with a deep knowledge in a specific domain just as well as people witha breadth of knowledge andableto help on many fronts.
  • Experience with Unreal Engine is preferable; showing that you havemasteredat least one engine is mandatory.You should be a skilled and confident programmer using C++.
  • Wehope you are someone who plays games regularly and understands the fundamentals that make Gameplay feel good.
  • A desire to learn regardless of your level of seniority and share yourexpertisewith others
  • Excellent communication skills to collaborate effectively with a diverse group of artists, designers, and animators. It is a particularly important part of the job, as decisions are often made organically in our studio
  • We expecthigh levelsof autonomy and proactivity,as it would help youtothrivein our work culture.

Please note that this is a Fixed-Term Contractor position, for 12 months initially, with the possibility of extension. Whilst weoperatea hybrid work environment, our preference is to hire applicants who can spend time in the studio regularly; therefore, we willprioritiseapplicants local to Montreal and / or within Quebec province.

Our downtown Montreal location, conveniently situated by the Atwater Metro station,operateson ahybridsetupfor employees based in or willing torelocatetothe Montreal area.

Ifyoureeager to contribute to a teamthatsredefining storytelling in games,wedlove to hear from you.

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Gameplay Programmer • Montreal, QC, Canada

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