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Artiste technique Senior / Senior Technical Artist

Frima Studio
Québec, Canada
$111.5K-$157.3K a year (estimated)
Full-time

Description

On a besoin d’un joueur d’impact! Frima est à la recherche d’ Artiste technique sénior afin d’aider son équipe d’art technique à monter de niveau.

Et la raison est bien simple, on sait s'occuper de notre monde :

  • 4,5 jours de travail par semaine, à l'année. (Vendredi pm en congé);
  • Un travail réellement flexible : 100% à distance, mode hybride ou 100% en présentiel, c’est à ton choix;
  • Jusqu’à 7 semaines de vacances par an, des journées maladies & des journées personnelles : ton bien-être compte pour nous.
  • Des assurances collectives complètes dès ton arrivée;
  • Une contribution à ton REER
  • Une allocation de 400$ pour l’achat d’équipements ergonomiques;

La vie au studio

  • Accès à des massages sur chaise, des fruits frais et collations, un gym, des activités sportives, etc.;
  • Des présentations des projets et nouveautés sur une base régulière : on tient notre équipe informée des développements chez Frima;
  • Des équipes soudées, bienveillantes et inclusives, même à distance!
  • Viens découvrir le reste par toi-même!

Ce à quoi ressembleront tes semaines

  • Analyse des problèmes de mémoire et de performance tout au long du projet;
  • Création des shaders ou des matériaux efficaces pour texturer les personnages, les environnements ou les effets spéciaux;
  • Création et maintien des scripts ou des outils que les artistes utilisent dans l’engin de jeu Unreal ou dans les logiciels 3D;
  • Collaboration étroite avec les programmeurs pour développer de nouvelles fonctionnalités dans les jeux;
  • Collaboration avec les producteurs et les directeurs de façon proactive pour trouver des solutions aux problèmes d’efficacité;
  • En constante recherche de nouvelles percées pour améliorer la qualité des jeux.

Ce que nous recherchons

  • Baccalauréat en arts, informatique, 3D ou équivalent;
  • Minimum de six (6) années d’expérience dans l’industrie du jeu vidéo;
  • Connaissances avancées des contraintes du jeu vidéo, gestion de la performance (Mémoire, GPU, CPU);
  • Connaissances sur l’engin de jeux Unreal;
  • Connaissances de l’un des langages de scripting suivant : Python, C++, MEL et / ou HLSL;
  • Disponible pour voyager à l’international au besoin.
  • Des habiletés en anglais sont requises pour la réalisation du travail comme nous collaborons avec des partenaires anglophones.

Ce que nous valorisons au sein de notre équipe

  • Aptitude à travailler dans une équipe multidisciplinaire;
  • Bonne gestion du temps et respect des échéanciers de production;
  • Avoir une bonne culture artistique (jeu, multimédia, cinéma, ;
  • Aptitude démontrée à pouvoir résoudre des problèmes complexes;
  • Faire preuve d’autonomie, de débrouillardise, d’organisation et de rigueur.

Viens faire la différence avec nous ! #FrimaLife Pour en savoir plus We need an impact player! Frima is looking for a Senior Technical Artist to help take its Technical Art team to the next level.

And the reason is simple, we know how to take care of our people :

  • 4.5 days of work per week, year-round. (Friday pm off);
  • Truly flexible working : 100% remote, hybrid or 100% in person, the choice is yours;
  • Up to 7 weeks vacation per year, sick days & personal days : your well-being is important to us.
  • Complete group insurance from day one;
  • A contribution to your RRSP
  • 400$ allowance towards the purchase of ergonomic equipment.

Life at the Studio

  • Access to chair massages, fresh fruit and snacks, gym, sports activities, etc;
  • Regular presentations of projects and new developments : we keep our team up to date on all Frima developments;
  • Close-knit, caring and inclusive teams, even remotely!
  • Come and discover the rest for yourself!

What your weeks are going to look like

  • Analysis of memory and performance problems throughout the project;
  • Creation of effective shaders or materials for texturing characters, environments or special effects;
  • Creation and maintenance of scripts or tools that artists use in the Unreal game engine or 3D software;
  • Working closely with programmers to develop new features for games;
  • Working proactively with producers and directors to find solutions to efficiency problems;
  • Constantly seeking new breakthroughs to improve game quality.

What we're looking for

  • Bachelor's degree in art, computer science, 3D or equivalent;
  • Minimum of six (6) years' experience in the video game industry;
  • Advanced knowledge of video game constraints, performance management (Memory, GPU, CPU);
  • Knowledge of the Unreal game engine;
  • Knowledge of one of the following scripting languages : Python, C++, MEL and / or HLSL;
  • Available to travel internationally as needed.
  • English skills are required as we work with English-speaking partners.

What we value in our team

  • Ability to work in a multidisciplinary team;
  • Good time management and respect for production deadlines;
  • Good artistic culture (games, multimedia, film, ;
  • Demonstrated ability to solve complex problems;
  • Demonstrated autonomy, resourcefulness, organization and thoroughness.

Come be a Game Changer with us! #FrimaLife To find out more about us

30+ days ago
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