Overview
Blastworks is seeking a passionate Software Engineer to build and deliver social gaming experiences with our Victoria, BC studio. Join us in building our next generation gameplay technologies. You will be involved in the ongoing development of two metagames and two standalone mobile games.
The Unity team strives to deliver high quality user experiences and game mechanics across multiple games. Our conduit is modern application design, and development best practices. You have exceptional interpersonal skills, and are a self-motivated developer that contributes to team success!
Key activities and deliverables
- Evolving our core technologies to provide best in class experiences, gameplay and meta features using Unity Game Development - C#
- Extending the usability and capabilities of our current architecture to support the needs of our growing feature set across multiple platforms and devices
- Collaborate with the team to improve and define technical requirements, documentation and best practices
- Estimating the tasks for each sprint, with the development team, to achieve increasing accuracy
- Creating and reviewing pull requests with constructive criticism
- Communicating early and often if you run into blockers
- Working with the QA team to communicate clear test cases and bug descriptions
Qualifications
Unity Game Development - C#5+ years developing with Client based technologies (more for senior position)Knowledge of software design and architecture best practicesExcellent written and oral communication skillsSelf-motivation, good organization and time managementBS / BA degree in Computer Science, Engineering or related field or equivalent experiencePractical experience with agile development practices and egoless programmingPreferred candidates will have
Familiarity with git version controlProven track record of leadership and mentorship of peers and junior developersCommon game development skills (e.g. vectors, tweening libraries, and playing sounds)Client event handling with tools such as Socket.ioExperience with art pipelines (TexturePacker, Spine 2D Skeletal animation)Networked and server supported game developmentExperience with CI / CD (continuous integration and continuous deployment) on mobile platformsProfiling, performance and optimizationCompensation
Salary Range : $80,000 - $120,000 CAD annuallyExact compensation will be based on skills and experienceExtended Health, Dental, and Wellness package including EAP#J-18808-Ljbffr