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Art Director
Art DirectorPeople Can Fly Studio • Montreal, Montreal (administrative region), CA
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Art Director

Art Director

People Can Fly Studio • Montreal, Montreal (administrative region), CA
30+ days ago
Job type
  • Full-time
Job description

Direct message the job poster from People Can Fly Studio

Award-Nominated Talent Leader | Growing Global Teams | Inclusive Hiring & Candidate Experience

Company Description

People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand our expertise and push the boundaries of what’s possible in game development.

Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.

With over 20 years of experience, People Can Fly continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.

Job Description

Main Goal of the Role

Align a multidisciplinary team of artists and developers to craft and maintain a compelling art style that synergizes with the intended creative direction of the game and delights players.

Collaboration Within the Studio

Responsibilities

  • Work directly with our publishing partner’s Art Directors, Game Director & PCF’s Creative Director to build and maintain strong relationships and ensure the team executes on the vision set by the publisher.
  • Primary Focus (~70 % of responsibilities): Deliver and support the creative vision for character design, ensuring each asset aligns with and enhances the game’s overall aesthetic.
  • Secondary Focus (~ 30 % of responsibilities): Collaborate closely with VFX, lighting, and UI teams to integrate characters seamlessly across all visual layers and maintain consistency throughout the world.
  • Ensure art production partners have timely and clear feedback to deliver against the project's target schedule and quality.
  • Set art briefs provide information to vendors and PCF team to meet quality thresholds and recommend rework to meet delivery standards and project schedules.
  • Build, evolve and maintain pipelines in partnership with the Technical Art director to meet visual goals and performance targets.
  • Provide art direction feedback to internal and external artists, and proactively ensure art style guides and vendor guides are updated to avoid future downstream issues.
  • Act as the gatekeeper for visual quality, conducting daily reviews and feedback sessions with the ExDev team to evaluate deliverables for visual fidelity, integration readiness, and adherence to standards.
  • Coordinate with production and art leads to ensure external vendors meet quality targets and milestone deadlines.
  • Filter and consolidate feedback before presenting work to our publishing partner for Reviews.
  • Mentor and grow the capabilities of both internal and external art teams, reinforcing externally-defined quality expectations.
  • Provides constructive feedback and clear communications to enhance behavior and performance, ensuring a continuous improvement approach. Takes responsibility for evaluating their direct reports during periodic performance reviews, providing valuable insights and assessments toward their career development.
  • Fosters an engaging atmosphere within their team, as well as ensuring a healthy work-life balance by setting clear expectations and scope of work, empowering individuals to propose solutions, and express their opinions and make informed decisions. Utilizes data such as pulse checks and satisfaction scores to guide decision-making.
  • Develops and champions the vision and strategy for the department's and projects' development, ensuring alignment with organizational goals.
  • Effectively communicates with the Development Director, Creative Director, project Directors and stakeholders, Co-Head of Studios and HRBP to present the vision and strategy for the department and project. Offers well-thought-out solutions and recommendations.
  • Champions and exemplifies PCF’s system of values, proficiently assessing individuals' behaviors in alignment with these values and effectively communicating and promoting adherence to them.
  • Fosters effective collaboration with other departments to achieve a cohesive effort and enhance overall effectiveness and outcomes.
  • Oversee all game art content, ensuring that visual elements are of the highest possible quality.
  • Driving the project’s artistic vision in line with the overall creative direction for the game
  • Collaborating with Technical Artists and Leads to develop efficient art pipelines and establish metrics that ensure artistic goals are met within technical performance targets.
  • Keeping informed about the latest advances in game art techniques and technology.
  • Provide consistent, articulate feedback to the Art team that promotes alignment to the artistic vision
  • Collaborate with Leads to challenge and grow the proficiency of each artist on the team.
  • Be actively involved with and guiding recruitment efforts for the Art Department, vetting candidates, performing interviews / recommending hires.

Qualifications

Must have qualifications

  • Experience building and delivering at least one AAA game from start to finish.
  • Excellent communication skills (spoken and written).
  • Strong portfolio demonstrating a high level of artistic creativity in one or more game art disciplines across a range of styles.
  • Broad understanding of the entire asset creation process, speaking fluently within each art discipline in order to provide effective feedback.
  • Strong 2D and concept art skills.
  • Expert knowledge of Photoshop.
  • Strong understanding of the latest techniques in 3D modeling.
  • Excellent knowledge of industry-standard software packages for modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).
  • Technical mindset with experience in implementing assets in game engines.
  • Understanding of fundamental art theory including principles of composition, elements of design and anatomy.
  • Proven ability to balance aesthetics with performance and usability.
  • Experience with managing a team of developers across multiple disciplines.
  • Good verbal and written communication skills in English.

Software

Photoshop, industry-standard software packages for 3D modeling (Maya, 3Dmax, blender), Zbrush, Illustrator, presentation software

Seniority level

Director

Employment type

Full-time

Job function

Art/Creative

Industries

Computer Games

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Art Director • Montreal, Montreal (administrative region), CA

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