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Animator • Canada

Last updated: 6 days ago

Lead Rigger | North America | Canada | Europe | Fully Remote

Escape Velocity Entertainment IncCA
Remote
Full-time
Quick Apply

We are looking for a Lead Rigger to own our character rigging pipeline and lead our rigging team.You will work closely with Animation, Art Direction, and Production to define quality standards and ... Show more

Technical Animator

Lucky LogicCanada
Full-time

Lucky Logic is a multi-platform (VR, PC, Mobile, Playstation) game development studio that's creating the next generation of online social gaming.Our exclusive partnership with PokerStars (the worl... Show more

Senior Gameplay Animator

Certain Affinity, Inc.Toronto, ON, CA
CA$80,000.00 yearly
Full-time
Quick Apply

As an Senior Animator at Certain Affinity, you'll be part of a creative team generating highly polished in-game animations for AAA and original IP titles.This is a great opportunity to assist in th... Show more

Senior Feature Animator - ILM Vancouver

Industrial Light & MagicVancouver, Canada
Full-time

Industrial Light & Magic Vancouver is ramping up production on the highly anticipated animated musical feature "!", based on the beloved book by Dr.Produced in collaboration with Warner Bros.Pictur... Show more

Advanced Animator

WB Games Montreal IncMontreal, Quebec, Canada
Full-time

Discovery, a premier global media and entertainment company, offers audiences the world's most differentiated and complete portfolio of content, brands and franchises across television, film, strea... Show more

Lead Animator - Gameplay / Chef.fe d'équipe de l’animation – Gameplay

NBCUniversalMontréal, Québec, Canada
Full-time

The Lead Animator supervises a team of animators in creating and implementing top-tier animation for real time gameplay systems.You will be responsible for managing the creation and delivery of exc... Show more

Instructor VISA 2P95 Winter D3

Brock UniversitySt. Catharines, Main Campus
Part-time

Brock University is located on the traditional territory of the Haudenosaunee and Anishinaabe peoples, many of whom continue to live and work here today.This territory is covered by the Upper Canad... Show more

Rigging Artists - (Junior, Mid, Senior)

Stellar Creative LabVancouver, BC, CA
Permanent
Quick Apply

At Stellar, we aim to build a studio where people actually want to work.We face production’s inevitable ups and downs as a supportive, truly connected team, prioritizing open communication ov... Show more

Junior 2D Artist/Animator (8-Month Contract)

Big Viking GamesCA
Remote
Full-time +1
Quick Apply

Please note that this is a 8-month remote.Contractors can work remotely from anywhere in Ontario, Canada (provided they are legally authorized to do so).Making fans - That’s what we’re all about! S... Show more

Technical Animator

HasbroMontréal, Quebec, CA, HB A
Full-time

Step Into the Multiverse: Your Next Adventure Starts Here .At Wizards of the Coast, we harness the power of imagination and connection to create unforgettable experiences.We create entertainment th... Show more

Senior Animator

WB Games Montreal IncMontreal, Quebec, Canada
Full-time

Discovery, a premier global media and entertainment company, offers audiences the world's most differentiated and complete portfolio of content, brands and franchises across television, film, strea... Show more

Gameplay Animator (Senior+/Lead)

Velan StudiosToronto, ON, CA
CA$85,000.00 yearly
Full-time
Quick Apply

At Velan Studios, we foster a culture of curiosity.Our games embrace diversity and are fueled by the adventurous spirit of our team.We are the creative minds behind titles like Mario Kart Live: Hom... Show more

Lead Rigger | North America | Canada | Europe | Fully Remote

Lead Rigger | North America | Canada | Europe | Fully Remote

Escape Velocity Entertainment IncCA
26 days ago
Job type
  • Full-time
  • Remote
  • Quick Apply
Job description

What we are looking for:

We are looking for a Lead Rigger to own our character rigging pipeline and lead our rigging team. You will work closely with Animation, Art Direction, and Production to define quality standards and technical workflows that enable high-fidelity character deformation and performance across all platforms. Your expertise in Maya rigging and Unreal animation and procedural systems - combined with strong tools development abilities - will establish best practices, mentor junior riggers, and drive the evolution of our characters as the game scales.

Requirements

What we will do together:

  • Oversee technical quality of character production: rigging, tools, deformations & simulations in our characters, weapons, and creatures.
  • Lead and mentor our Riggers and Character Technical Artists, fostering growth and accountability within the team.
  • Establish and drive adoption of best practices across the rigging pipeline in collaboration with Art, Animation, and Production teams.
  • Design & develop workflows and tooling that improve iteration speed, quality, and efficiency for riggers and animators.
  • Enhance characters in Unreal through procedural and secondary motion systems, including Control Rig, Physics, and other animation systems.
  • Find creative solutions to achieve secondary motion and optimization while maintaining high performance across all platforms.
  • Support Animation and Art teams with technical rigging expertise, problem-solving, and technical direction.
  • Work with outsourcing partners to establish successful workflows for external character rigging and development.

What you will bring:

  • Minimum five years of experience in the game industry with 2+ released game projects.
  • At least one released Unreal Engine game as a Rigger, Technical Animator, or Technical Artist.
  • Proven experience leading and mentoring a rigging or character technical team.
  • Expert-level rigging skills in Maya, mGear experience a plus.
  • Strong pipeline and tools development experience - designing, architecting, and maintaining rigging toolsets that improve team efficiency.
  • Highly proficient with Python or similar scripting languages for tools development in Maya and Unreal.
  • Highly experienced with Unreal’s secondary motion systems, including Rigid Bodies, Cloth, Control Rig, and Anim Dynamics.
  • Excitement for dynamic, optimized characters and continuous process improvement.

Benefits

Interested… a bit about Escape Velocity:

Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn’t necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote’ and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you’re clocking. We’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that we’re not wasting yours and we’re all always working on the most important things.

A few benefits you can expect from us:

  • A generous PTO allowance
  • Summer and Winter holidays studio closure (separate to PTO allowance)
  • Private Medical & Dental Healthcare
  • Private Mental Health scheme
  • A generous annual Health & Wellbeing allowance
  • Discretionary Studio Bonus
  • Top range tech for your home set up
  • Other benefits based on your region

How