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Technical artist Jobs in North York, ON
Senior Technical Artist 1
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Electronic ArtsToronto, ON, CanadaSenior Technical Artist 1
Electronic Arts Inc.Toronto, ON- Full-time
Description & Requirements
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
Senior Technical Artist 1
Fusion is one of several organizations within EA Studios that provides solutions to deliver games to millions of players around the world. With touchpoints across all titles and platforms, we work collaboratively to provide direct impact to our players worldwide.
The Tools and Technology Team within Fusion is looking for accomplished people to help us fulfill our mission of providing creative tools and workflows that allow EA to lead the industry in content quality. Our group strives to build an ecosystem of modular components that are efficient, adjustable to trends, and allow for quick iteration of any artistic idea into reality. We partner with a global group of extraordinary creatives fueled by imagination and a unified passion for creating amazing content and experiences.
The Challenge Ahead :
As a Senior Technical Artist, you will work in a growing team building the latest technology for our Character Creation pipeline. Dedicated to developing our new speech-to-animation tool, you and the team will be supported by our Product Owner and Technical Director. You will be working on the technical design and development of this custom tool to improve our users' character creation workflow. With this new tool, we are aiming to reshape the possibilities of character creation for our game teams, allowing faster and more dynamic character creation. You may also support a variety of EA's crucial content tools alongside other teams within the Tools & Technology group.
You will report to a Development Director.
Day to day, you will...
- Research and integrate new technologies and systems to enhance the quality and efficiency of the character production pipeline.
- Design, implement, and debug tools for character creation workflows at EA.
- Identify complex, systematic problems in the domain of tools, pipelines, and workflow development.
- Analyze problem spaces, risks, and dependencies across multiple domains and toolsets.
- Partner with end-users (both game teams and character artists), local and remote, to understand their workflows and toolset needs.
- Work both independently and in collaboration with fellow technical artists, UX designers, product managers, and software engineers located across different regions worldwide.
- Use creative and pioneering work to grow EA's in-house technologies.
- Established coding best practices and standards across the team and projects
- Mentor junior team members
You are / you have...
Bonus if you have...
Ceci ne s'applique pas au Québec. COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES
107,600 - $147,100 CAD
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI / QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental / adoption leave), extended health / dental / vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.