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Makeup artist Jobs in Saint-Constant, QC

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Makeup artist • saint constant qc

Last updated: 14 days ago

Senior Level Artist

sideMontreal, QC, CA
Remote
Full-time
Quick Apply

At Side, we partner with some of the world's leading developers and publishers to solve complex production challenges and help bring exceptional games to life.From concept through live operations, ... Show more

Senior Animation Artist (Freelance)

folksMontreal, Québec, Canada
Full-time

The Senior Animation Artist is responsible for delivering animated performances through character and creature animation, performance, and body mechanics.This role focuses on complex shot work, tec... Show more

Concept Artist

youtoozMontreal, Quebec, Canada, H3C 1T3
CA$50,000.00–CA$70,000.00 yearly
Full-time
Quick Apply

Youtooz creates designer toys for the heroes and role models of the internet — Youtubers, Instagram influencers, celebrities, athletes, rappers, and more.Our mission is to bring the people you alre... Show more

Senior 3D Character Artist - 7 Days to Die

behaviour interactiveMontreal, QC
Full-time +1

The role Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgett... Show more

2D Concept Artist - Volta Studios

keywords studiosMontreal, QC, CA
CA$67,000.00 yearly
Full-time
Quick Apply

The role originally posted on February 11th, 2026.En tant qu'artiste conceptuel(le) chez VOLTA, vous jouerez un rôle clé dans l'élaboration de la direction visuelle de titres AAA très médiatisés.Vo... Show more

Artiste de niveau senior/Senior Level Artist - Remote, Canada

people can flyMontréal, Québec, Canada
Remote
Full-time

Produire efficacement des niveaux jouables en se basant sur la vision des directeurs artistiques et des besoins en matière de conception de niveaux.Collaboration au sein du studio.Art Coneptuel, ar... Show more

Artiste d’éclairage/ Lighting Artist (Featurette)

bardel entertainmentMontreal, QC, CA
Full-time
Quick Apply

Depuis plus de 35 ans, Bardel Entertainment ne cesse de grandir et d’évoluer, tout en restant fidèle à ses racines créatives et à l’art de l’animation.Notre quête d’idées nouvelles, de techniques i... Show more

[Disney Dreamlight Valley PC/Console] Artiste technique - Technical Artist

gameloft montrealMontreal, Québec, Canada
Remote
Full-time

Gameloft Montréal recherche un(e) Artiste technique pour rejoindre l'équipe qui travaille sur Disney Dreamlight Valley, un jeu hybride de simulation de vie et d'aventure multiplateforme !.Rempli de... Show more

Myriam looking for a babysitter or nanny in Montreal

sitlyMontreal, CA
Part-time

Mia, a smiling baby of 7 months old, my husband a creative artist from Bosnia and me, a sportive and chocolate lover from France :) At home we speak English, French and Bosnian.We're looking for so... Show more

Lead Environment Artist / Chef Artiste d’environnement

nbcuniversalMontréal, Québec, Canada
Full-time

NBCUniversal is seeking a Lead Environment Artist.This role is responsible for overseeing the creation of content assets used by procedural tools, enabling the creation of large-scale environm... Show more

Hébergement Coordonateur-trice | Accommodation Coordinator

cirque du soleil entertainment groupMontréal, Quebec, Canada, H3B 1S5
Full-time

Hbergement Coordonateur-trice | Accommodation Coordinator.Depuis 1984, Le Groupe Cirque du Soleil mise sur un travail toujours plus créatif et féérique afin de repousser sans cesse les limites de l... Show more

Android Senior Developer - OTT Team (French Services) (Telework/Hybrid)

cbc radio canadaMontreal, QC
Full-time +2

Android Senior Developer - OTT Team (French Services) (Telework/Hybrid).Contractee Long-Term (Durée déterminée).Position Language Requirement:.English (Reading - B - Intermediate), English (Speakin... Show more

Senior Level Artist

Senior Level Artist

sideMontreal, QC, CA
22 days ago
Job type
  • Full-time
  • Remote
  • Quick Apply
Job description

At Side, we partner with some of the world's leading developers and publishers to solve complex production challenges and help bring exceptional games to life. From concept through live operations, our co-development teams work as trusted extensions of our clients' studios, contributing expertise across design, engineering, art, audio, QA, and production.

We're looking for a Senior Level Artist to own game spaces from blockout through final polish, combining gameplay layout, world building, and visual composition. You'll work with a library of pre-generated assets to create, refine, and integrate spaces that are both visually compelling and effective to play.

This is a remote freelance contract for approximately 3–6 months, with up to 40 hours per week of support needed. Candidates must be available to overlap with the CEST team's working hours; location is otherwise flexible.

As these are project-based opportunities, positions may be amended, postponed, or withdrawn as a result of changing client requirements and project priorities.

Requirements

What you'll be doing:

Level & World Building

  • Own spaces from blockout through final polish, balancing gameplay layout with visual composition, staging, lighting, and world-building.
  • Create, refine, and integrate pre-generated assets into cohesive, playable game environments.
  • Make intentional decisions about player flow, composition, sightlines, and navigation to support the gameplay experience.

Unreal Engine & Performance

  • Build and polish environments in Unreal Engine with a strong understanding of composition, lighting, and in-engine presentation.
  • Manage streaming, HLODs, draw calls, frame budgets, and memory budgets, personally optimizing spaces to meet performance targets.
  • Use Unreal PCG and Houdini to support efficient world-building and asset placement workflows.

Gameplay Integration

  • Implement level features, triggers, and interactives using Unreal Blueprints.
  • Collaborate with design, art, and engineering teams to ensure spaces support both gameplay and visual goals.
  • Take ownership of spaces across multiple stages of development, from initial blockout through a shipped, cancelled, or personal project.

What we're looking for:

  • 5+ years of experience in level design, level art, or world building.
  • A portfolio demonstrating composition, staging, lighting, and playable spaces built in-engine; portfolios should show environments from a player's perspective rather than primarily props or asset reels.
  • Deep experience building worlds and spaces in Unreal Engine, with the ability to own both gameplay layout and visual execution.
  • Strong gameplay layout literacy, including the ability to make and articulate intentional decisions around player flow, navigation, sightlines, and spatial composition.
  • Experience owning a space through multiple stages of a development pipeline, including shipped, cancelled, or personal projects.
  • Proven experience managing and optimizing streaming, HLODs, draw calls, frame budgets, and memory budgets.
  • Working knowledge of Unreal Blueprints for implementing level features, triggers, and interactives.
  • Experience with Unreal PCG and Houdini.
  • Ability to work independently and take ownership of a space from blockout through final polish.

Nice to have:

  • Experience with material and shader authoring.
  • Experience with terrain tools such as Gaea, World Machine, or equivalent.
  • Background in architecture, urban planning, or production design.
  • Experience working on open-world or large-scale streaming worlds.
  • Experience authoring tools using Python or Blueprints.

Benefits

  • Competitive Salary.
  • Dynamic, multicultural and fun environment.
  • You will be working for the world's leading provider of game services.
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.

About Side
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

Experience our side of life. For more information, visit www.side.inc