Location : Hybrid / Remote – Montreal, QC Preferred
Employment Type : Full-Time Reports To : CTO Role Overview We are
seeking an experienced Senior Unreal5 Engineer to help architect
and lead development of a next-generation UFC-style fighting game.
You will help define the project’s technical vision, and drive
delivery of performant, visually stunning, and highly responsive
combat gameplay across console and PC platforms. This role blends
hands-on engineering, requiring deep Unreal expertise, strong
architectural instincts, and a passion for combat gameplay
fidelity, animation, physics, and multiplayer experiences. Core
Responsibilities Technical Leadership Help Define and maintain the
technical architecture for all game systems, tools, and pipelines.
Help define the engineering roadmap, aligning milestones with
production and design goals. Partner with Art, Design, and
Production leadership to define content pipelines and asset
standards. Evaluate and integrate cutting-edge UE5 features
Nanite, Lumen, Chaos, Control Rig, Motion Matching). Set and
enforce performance, stability, and memory budgets for console and
PC SKUs. Drive adoption of AI-driven animation blending, motion
matching, and advanced combat systems. Hands-On Engineering
Architect and prototype core systems in C++ and Blueprints.
Implement deterministic combat loop, rollback networking, and
animation blending layers. Collaborate with designers and animators
to ensure combat feel and responsiveness. Integrate and optimize
AI / ML runtime inference (ONNX Runtime, PFNNs) for real-time motion.
Establish CI / CD pipelines, Perforce branch strategy, and automated
build systems. Cross-Team Collaboration Work with Art / Animation
teams to optimize performance for Nanite / Lumen and animation
streaming. Partner with Design to translate gameplay concepts into
efficient technical systems. Collaborate with QA and DevOps for
automated testing, performance tracking, and telemetry. Required
Qualifications 10+ years professional experience in game
development, with 5+ years in Unreal Engine (UE4 / UE5). Shipped at
least one AAA title as a Lead or Technical Director. Expert in C++,
Unreal Gameplay Framework, and Animation / Physics subsystems. Deep
understanding of combat systems, animation graphs, and motion
pipelines. Experience with multiplayer systems, network
determinism, and rollback architectures. Proficiency with build
automation (Jenkins, GitHub Actions) and version control
Perforce). Proven ability to recruit, lead, and inspire
engineering teams. Strong cross-disciplinary communication and
production collaboration skills. Preferred / Bonus Skills
Experience with AI-driven animation systems (Motion Matching,
Neural Networks, PFNN, DeepMimic). Familiarity with machine
learning inference in real-time environments (ONNX, TensorRT).
Experience optimizing across PS5 / Xbox Series X / PC platforms.
Background in fighting, sports, or action gameplay mechanics.
Experience with Chaos Physics, Control Rig, Motion Warping, and
MetaHuman integration. Working knowledge of DevOps and CI / CD in
Unreal-based pipelines. Prior leadership in startup, mid-size, or
cross-studio collaboration environments. Success Indicators (First
6-12 Months) Functional core combat loop prototype demonstrating
AI-driven blending and animation fidelity. Scalable tech
architecture supporting multiple fighter archetypes and network
play. Stable build automation and dev pipeline with profiling,
crash reporting, and telemetry in place. Delivery of Alpha
milestone (Month 12) with performance and determinism targets
met.
Senior Lead Unreal 5 Engineer - UFC-style fightinggame • Montréal, Canada