Job description :
This role owns the real-time rendering layer of a browser-based medical visualization platform.
You will design and evolve GPU-accelerated systems that handle complex anatomical models, high-resolution imaging data, and interactive measurement workflows, all within the constraints of browser environments.
This is a performance-critical engineering role where rendering precision, frame stability, and memory discipline directly impact clinical usability.
What You’ll Work On :
- Architect and implement GPU-accelerated 3D rendering systems in the browser
- Make architectural decisions around rendering abstractions and performance trade-offs
- Develop and refine rendering pipelines (camera systems, scene graphs, shading, object interaction, post-processing effects)
- Analyze and improve frame performance, memory efficiency, and responsiveness across different browsers and GPU environments
- Translate clinical and product requirements into reliable, intuitive visualization tools
- Build sustainable graphics infrastructure, including internal tooling, debugging workflows, and documentation
- Contribute to structured development practices aligned with regulated healthcare software standards
Compensation & Benefits :
Base salary : $80,000 – $105,000Equity participation (ESOP)Remote-first structure with flexibilityOwnership of mission-critical visualization systemsDirect collaboration with clinical end-usersPost-seed stage, strong growth trajectorySkills and qualifications :
Required Background :
Proven experience building interactive 3D web applications using WebGL, WebGPU, or comparable technologiesStrong grasp of 3D mathematics and rendering fundamentals (matrices, projections, quaternions, shaders, materials, lighting models)Solid professional experience with TypeScript and modern front-end engineering principlesDemonstrated ability to profile, diagnose, and optimize graphics-intensive applicationsNice to Have :
Experience with libraries such as Three.js, VTK / VTK.js, cornerstone3D, or similar frameworksFamiliarity with advanced visualization techniques (volume rendering, segmentation overlays, clipping planes, measurement tools)Exposure to monorepo architectures and modern build / test toolingUnderstanding of medical imaging data (DICOM concepts)Experience working within structured or regulated development environments