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Level Designer

Level Designer

UbisoftSaguenay, QC, CA
Il y a plus de 30 jours
Salaire
111500 CAD– 157300 CAD par an
Type de contrat
  • Temps plein
Description de poste

Job Description

When you’re a Level Designer at Ubisoft Saguenay, you are the creator and director of interactive experiences that will touch the player. You bring the overarching story of the game to life by combining a selection of challenges, atmospheres and elements that will create a plethora of fun possibilities for the player to discover.

Like a hidden maestro, you arrange the flow, rhythm and tension of your carefully planned mission. You understand and care about your player's needs and expectations, all while offering a AAA-quality, cohesive experience that will advance the game narratively. Your skills, which straddle the creative and technical worlds, support you all the way from prototyping to delivery, and your resourcefulness allows you to find, search for and use existing and new tools to make your vision a reality.

What you'll do

  • Design the steps and details of your mission
  • Prototype different gameplay designs to get a feel for your mission
  • Collaborate with Gameplay Programmers on integration of gameplay element
  • Work with Level Designer – World and Level Artists to ensure playability and consistency
  • Plan, request and follow up on components (gameplay, IA, sound, etc.), and integrate them as they come in
  • Document and present your work, including prototyping and playtest results, to various teams and directors

Qualifications

What you bring

  • A college diploma in Game Design or equivalent (undergraduate degree an asset)
  • At least 3 years of experience in video game level design or related experience (having worked on a AAA game, an asset)
  • Experience using professional game-editing software (Unity3D, Unreal, CryEngine, etc.) and their related scripting tools
  • Thorough grasp of the principles of good level design (pacing, risk and reward, difficulty, etc.)
  • You have shipped at least one AAA game, and been involved in all phases of development
  • An undergraduate degree in Computer Science or Software Engineering is an asset
  • Experience with coding, advanced scripting and modeling is an asset
  • You are adaptable and open to whatever realities playtests may uncover about your work
  • You are creative and thirsty for innovation