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Technical Art Director [Splinter Cell Remake]
Technical Art Director [Splinter Cell Remake]Ubisoft • Toronto, Ontario, Canada
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Technical Art Director [Splinter Cell Remake]

Technical Art Director [Splinter Cell Remake]

Ubisoft • Toronto, Ontario, Canada
Il y a plus de 30 jours
Type de contrat
  • Temps plein
Description de poste

As a Technical Art Director at Ubisoft Toronto you will guide our teams in shaping the artistic and technical vision of the project. You will bring a deep understanding of our technology a broad view of the game as a whole and the ability to connect creative ideas with practical solutions.

What youll do

  • Collaborate with core team members to shape the overall technical vision and assess technical feasibility.
  • Identify and evaluate project risks including engine data and feature challenges.
  • Review existing tools and design custom tools that support art pipelines and workflows.
  • Lead a team of technical artists aligning their skills and strengths with project needs.
  • Meet with technical artists and assistant technical art directors to share updates maintain standards and provide feedback.
  • Follow complex issues related to lighting ensuring the right experts are involved and progress continues.
  • Partner with technical stakeholders to approve teach and maintain technical specifications.
  • Prepare post-mortems and recommend improvements to enhance how we build and integrate graphic data.
  • Stay informed on industry trends and technological advances contributing to best practices across teams.
  • Understand modern rendering pipelines including ray tracing HDR and global illumination to guide the technical art teams work.
  • Revitalize topics that lose momentum ensuring forward progress.
  • Participate in recruitment and help develop technical art talent.

Qualifications :

What you bring to the team

  • 7 years of art technical art and programming experience (or other relevant experience) 5 years of leadership
  • Broad art knowledge including characters textures modeling environments lighting rendering shaders and biomes.
  • Strong understanding of game engines such as Unity or Unreal and their limitations.
  • Proficiency with 2D tools like Photoshop and 3D software such as 3ds Max Maya and Substance Painter.
  • Familiarity with scripting languages such as C Sharp Python JavaScript or MaxScript.
  • Experience using bug tracking tools like Jira and version control systems such as Perforce.
  • A collaborative empathetic and solution-oriented mindset.
  • Strong communication mentorship interpersonal and presentation skills.
  • Critical thinking time management and organizational strengths.
  • Curiosity attention to detail flexibility and a resourceful approach to problem solving.

What to send our way

  • Your CV highlighting relevant skills and shipped projects.
  • A portfolio or samples of your work showcasing your technical art expertise.


Additional Information :

About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences from Assassins Creed Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If youre passionate about innovation and pushing entertainment boundaries join our journey and help create the unknown!

This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities.

The yearly base salary range for this full-time position is $110000 to $160000 CAD. Your actual base pay will be determined following the interview process taking into account your experience skills scope of responsibilities and qualifications to ensure fair compensation.

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities while giving you the opportunity to maintain your worklife balance. Note that some roles are fully officebased and are not eligible for hybrid work.


Remote Work :

No


Employment Type :

Full-time


Key Skills
Apple Keynote,Graphic Design,Illustration,Photography,Adobe Creative Suite,Digital design,Maya,Web Design,Adobe Dreamweaver,Adobe Photoshop,Adobe Illustrator,Adobe Indesign
Experience: years
Vacancy: 1
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Technical Art Director [Splinter Cell Remake] • Toronto, Ontario, Canada

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