Job Description
As a Weapons Modeler at Ubi MTL, you will create weapons for players to interact and connect with.
To you, creating new blend shapes, good edge flow, and optimized meshes are opportunities to push your skills. Always eager to improve, you’re constantly on the lookout for feedback to refine your art and build the best foundation for characters to be brought to life.
What you’ll do
- Collaborate with the art and narrative teams to understand the game’s creative and artistic visions .
- Develop and polish your weapons throughout the 3D pipeline (modeling, sculpting, texturing, retopologizing, UV unwrapping, etc.).
- Find balance between artistic aspects and technical constraints to achieve aesthetic quality and technical functionality.
- Partner with riggers and animators to make weapons move believably.
- Adapt your work based on feedback from play testers and interdependent teams.
Qualifications
What you bring
A college diploma in 3D Modeling, Fine Art, or equivalent (undergraduate degree an asset)At least 1-3 years of experience in modeling, texturing, or other related experienceKnowledge of 2D art tools (e.g. Photoshop) and 3D software (3DS Max, Maya, Substance Painter, Marvelous Designer, and ZBrush)Solid understanding of topology, materials, textures, proportion, and anatomy + animation and game limitations (poly count, memory, etc.)A highly creative, collaborative, and innovative spiritExcellent communication and interpersonal skillsMotivation to reach out for feedback and adapt to itWhat to send our way
Your CV highlighting your education, experience, and skillsA portfolio of your best weapon work! Attach images or send us a link to your personal website or online portfolio.Real live people from our team will review your application. In this case, it’s our talent acquisition specialists Yara & Nicole. As they learn more about you through your profile, get to know them through the videos below