- Temps plein
In this role, you can expect to:
- Provide design input on assigned game features in alignment with core vision.
- Pitch feature concepts and design rationale to internal leads for sign-off.
- Write game design documentation (GDDs) for assigned mechanics, systems, and features.
- Write narrative scripts and dialogue copy for assigned game content.
- Detail technical specs and system requirements for implementation teams.
- Define rules, formulas, and balance parameters for assigned game mechanics.
- Implement and tune assigned systems, economies, and progression loops.
- Present design specs and prototypes to cross-functional teams and stakeholders.
- Hand off finalized design documentation and implementation guidelines to dev teams.
To be successful in this role, your background includes:
- 3+ years of experience designing systems, characters, and/or economies on at least one shipped title
- Strong project management
- Experience working directly within the Unity engine and building tools
- Strong math skills
- Advance technical excel expertise
- Strong oral and written communication skills.
$40 - $45 an hour
The typical hiring range listed above is specific to candidates located in Montréal. Compensation will be determined based on your knowledge, skills and competencies.
If you’re interested in the contract but your expectations don’t fully align with the provided range, we still encourage you to apply! Considerations may be made based on your experience level.
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.