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Ubisoft
Technical Art Director (Unreal)Ubisoft • Montreal, Quebec, Canada
Technical Art Director (Unreal)

Technical Art Director (Unreal)

Ubisoft • Montreal, Quebec, Canada
Il y a 27 jours
Type de contrat
  • Temps plein
Description de poste

As a Technical Art Director at Ubisoft Montreal you will bring advanced expertise in rendering and graphics systems to support the project vision and production quality. You will work closely with leadership programming and creative teams to ensure the technical feasibility of visual features within the engine used by the project Unreal.

You will help define the projects technical direction while balancing performance visual quality stability and production efficiency. You will also support a team of Technical Artists by fostering collaboration skill development and alignment across practices.

What youll do

  • Collaborate with leadership teams to define the technical vision and evaluate the feasibility of graphical features
  • Supervise and support a team of three Technical Artists and one Principal Technical Artist
  • Develop and maintain technical solutions in Unreal to support visual goals and production needs
  • Evaluate constraints related to rendering memory performance and graphics systems in order to recommend appropriate solutions
  • Design improve or integrate tools and workflows to support artistic and technical production pipelines
  • Support creative and programming teams in solving complex technical challenges
  • Define and maintain technical standards best practices and reference documentation
  • Prepare technical reviews and recommend improvements to graphics production processes
  • Monitor relevant technological advancements and share learnings with teams
  • Contribute to recruiting mentoring and developing technical art talent

Qualifications :

What you bring to the team

  • Experience in technical direction within technical art or graphics programming in the video game industry
  • Experience managing mentoring or coordinating technical teams
  • Advanced knowledge of Unreal and deep understanding of rendering systems and graphics architecture
  • Knowledge of constraints related to performance memory rendering pipelines and graphics optimization
  • Experience with digital art tools and 3D software such as Maya 3ds Max and Substance Painter or similar tools
  • Understanding of programming or scripting languages such as C Python or C#
  • Ability to clearly communicate technical concepts to a variety of partners
  • Collaborative structured and solution-oriented approach

What to send our way

  • Your CV highlighting your relevant skills and accomplishments
  • Examples of projects technical documentation or other work relevant to the role


Remote Work :

No


Employment Type :

Full-time


Experience: years
Vacancy: 1
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Technical Art Director (Unreal) • Montreal, Quebec, Canada

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