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UE5 Senior Technical ArtistE+E Consulting • Montreal, Quebec, Canada
UE5 Senior Technical Artist

UE5 Senior Technical Artist

E+E Consulting • Montreal, Quebec, Canada
Il y a plus de 30 jours
Type de contrat
  • Temps plein
Description de poste

Role Overview

We are looking for an experienced Senior Technical Artist to join the core team developing a high-fidelity combat sports game in Unreal Engine 5. You will bridge the gap between artistic vision and technical execution building tools shaders and pipelines that deliver cinematic realism at 60 FPS across console and PC. You will collaborate closely with art animation physics and engineering teams to ensure that every strike secondary motion effect and arena lighting element feels authentic and performs flawlessly.

You will be instrumental in shaping both the visual identity and the technical foundation of the game ensuring the content pipeline materials and VFX are production-ready performant and scalable.

Core Responsibilities

Technical Art and Pipeline Development
- Design build and maintain real-time art and animation pipelines for characters environments and VFX.
- Develop shader networks material functions and lighting workflows leveraging UE5 features including Lumen Nanite and Virtual Shadow Maps.
- Collaborate with animation and tools engineers to streamline motion capture to runtime integration using Control Rig Motion Matching and procedural blending.
- Support the physics team with cloth muscle and secondary motion systems including Chaos Cloth hair and accessories.
- Implement and optimize facial animation and deformation systems including MetaHuman integration.
- Automate complex export and import tasks via Python or Blueprint scripting.
- Build tools for artists to preview optimize and debug content in-engine.

Optimization and Performance
- Profile and optimize materials lighting and VFX for PS5 Xbox Series X and PC.
- Ensure LOD systems texture streaming and memory budgets meet performance targets.
- Collaborate with rendering engineers to balance quality against performance budgets.
- Support AI-driven animation blending and procedural FX synchronization including sweat impact and secondary effects to maintain visual consistency.

Cross-Team Collaboration
- Work closely with Technical Animation Physics and Rendering teams to ensure data and tools compatibility.
- Collaborate with Art Direction to translate stylistic goals into achievable technical solutions.
- Partner with Engineering to prototype and integrate new features into the production pipeline.
- Provide documentation best practices and mentorship for artists and junior technical artists.

Success Indicators (First 6 to 12 Months)
- Art and animation pipelines fully automated stable and integrated into CI builds.
- Character materials and shaders delivering next-generation fidelity at target performance budgets.
- Real-time lighting and arena environments optimized for both console and PC.
- Procedural and physics-based elements including cloth sweat and impact effects fully synchronized with animation and gameplay.
- Artist-facing tools documented and adopted across the production team.
- Technical art guidelines established and enforced across the studio.


Qualifications :

Required Qualifications
- 5 or more years of professional experience as a Technical Artist or equivalent role in AAA or high-fidelity real-time production.
- Deep expertise in Unreal Engine 4 and 5 including materials shaders Blueprints lighting and rendering.
- Strong understanding of animation pipelines rigging skinning and deformation systems.
- Proficiency in Python scripting and/or Unreal Editor scripting for tools automation.
- Solid understanding of PBR materials lighting models and performance profiling.
- Excellent communication skills and a collaborative cross-disciplinary mindset.

Preferred and Bonus Skills
- Experience with Control Rig Chaos Physics Motion Warping and Pose Search integration.
- Familiarity with AI-driven animation blending and procedural motion systems.
- Experience authoring or supporting MetaHumans and facial animation workflows.
- Strong knowledge of Houdini or procedural asset generation.
- Familiarity with character VFX including sweat skin wetness dynamic effects and muscle simulation.
- Experience developing or integrating custom shader pipelines using HLSL or Material Functions.
- Working knowledge of Niagara VFX for combat-driven particle systems.
- Prior experience shipping titles on PS5 or Xbox Series X/S.


Additional Information :

Work Type: Full-time on-site or hybrid in Montreal Quebec.

Eligibility: Candidates must be legally authorized to work in Canada. Quebec residency or eligibility to work in Quebec is required. The studio is unable to sponsor work permits at this time.

Perks and Benefits: Competitive salary commensurate with AAA industry experience. Opportunity to work on a next-generation title from the ground up. Small senior-focused team with significant individual impact. Collaborative studio culture with direct access to leadership and creative decision-makers. Modern development environment using the latest UE5 toolset and next-generation platform hardware.

Recruitment for this role is supported by EE Consulting/Consultation a Montreal-based HR and talent acquisition firm specializing in Technology Software AI Video Games VFX and Fintech.
More information can be found here: Work :

No


Employment Type :

Full-time


Experience: years
Vacancy: 1
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UE5 Senior Technical Artist • Montreal, Quebec, Canada

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